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Tinkerer Rank 4 |
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Passive |
May add one extra hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
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Nightvision |
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Passive |
Remove setback imposed by concealment that is darkness |
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Brace Rank 2 |
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Active |
Remove setback per rank caused by the environment |
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Toughened Rank 2 |
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Passive |
+2 wound threshold |
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Intimidating |
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Active |
Suffer strain per rank to downgrade the difficulty of coercion check, or upgrade the target’s coercion check |
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Defensive Stance Rank 2 |
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Active |
Once per round, spend strain per rank to upgrade the difficulty of melee attacks |
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Utinni! Rank 2 |
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Passive |
Remove setback per rank for scavenging |
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Speaks Binary Rank 2 |
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Passive |
When NPC droids are directed they get a boosts per rank for that task |
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Grit Rank 2 |
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Passive |
+1 Strain Threshold |
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Jury Rigged Rank 4 |
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Passive |
Choose one weapon, armour, or other item per rank and give it a permanent improvement while in use. |
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Point Blank Rank 2 |
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Passive |
Add one damage per rank for one hit using ranged light or ranged heavy at close or engaged range. |
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Solid Repairs Rank 2 |
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Passive |
+1 Hull per rank when fixing ships or vehicles |
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Armour Master |
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Passive |
+1 soak while wearing armour |
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Disorient Rank 2 |
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Passive |
Spend two advantages to disorient for the amount of turns per rank |
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Spare Clip |
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Passive |
Cannot lose ammo due to despair |
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Natural Enforcer |
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Active |
Once per session, reroll one coercion or streetwise check |
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Stunning Blow |
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Active |
When making a melee check, inflict strain instead doesn’t ignore soak |
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Improved Stunning Blow |
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Active |
When dealing strain with melee or brawl, spend triumph to stagger for one round per triumph |
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Side Step |
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Active |
Once per round, suffer strain per rank to upgrade the difficulty of all incoming ranged attacks for the next round. |