Rína Crow by marykavva

Species
Devaronian
Career
Jedi, Sentinel
Specializations
Padawan, Knight, Shadow, Investigator
System
Force and Destiny

4
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
3
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 2
Athletics (Br) X 4
Charm (Pr) X 3
Coercion (Will) 2
Computers (Int) X 2
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) X 4
Discipline (Will) X 4
Leadership (Pr) 3
Mechanics (Int) X 2
Medicine (Int) 2
Negotiation (Pr) X 4
Perception (Cun) X 3
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) X 2
Resilience (Br) 3
Skulduggery (Cun) X 3
Stealth (Ag) X 5
Streetwise (Cun) X 3
Survival (Cun) X 4
Vigilance (Will) X 4
Brawl (Br) X 2
Gunnery (Ag) 1
Lightsaber (Cun) X 5
Melee (Br) 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 2

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach: 1, Sunder, Defensive 2, Deflection 2
Damage
7
Critical
2
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient: 3 (she is not supposed to have these)
Damage
4
Critical
4
Whipcord thrower
Range
Short
Skill
Melee
Ensnare two
Damage
+1
Critical
5
Heavy blaster pistol
Range
Medium
Skill
Gunnery
Stun
Damage
7
Critical
3
Refined Cortosis Gauntlets
Range
Engaged
Skill
Brawl
Cortosis
Damage
+1
Critical
4
Energy Slingshot
Range
Short
Skill
Ranged: Light
Disorient 2, Stun
Damage
3
Critical
n/a
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Defensive 1, Vicious 1
Damage
4
Critical
2
DC 15 SIDEARM
Range
Medium
Skill
Ranged: Light
STUN
Damage
6
Critical
3

125
560
200075
16/15

Weapons & Armor

- Lightsaber
- Needle she found on the ground outside the temple yesterday
- Heavy robes (Defnese 1)
- Heavy clothes (temple)
- Friendship bracelet
- Whipcord thrower
- Heavy blaster pistol
- Brass knuckles
- Vibroknife
- Energy slingshot

- Shock gloves: These gloves provide an individual the ability to stun and disable an opponent at close range.

- Cortosis gauntlet: While in combat with a lightsaber wielder, may spend 3 disadvantage results from an opponent's combat roll targeting them to short out the lightsaber. Alternatively, may spend 3 advantage results from own combat check to short out the opponent's lightsaber.

- Ancient Jedi battle armour +2 soak, gains defense 1

- Merr-Sonn "Rider" Ascension Pistol: As an action, Average Ranged Light check to fire the grappling hook at medium range.. May reel in the cord and pull self closer to the target. Average Athletics check when pulling another person

- DC 15 SIDEARM

Personal Gear

- Jedi utility belt (food capsules, emergency medkit, a lightsabe maintenance kit, slim glow rod, comlink, aquata breather)

- Modular backpack

- Electronic lockbreaker: Electronic lock breakers are small, powerful, limited-use slicing rigs designed to cut through the most common types of computerized locks.

- Sulfur inhaler: Suffer 2 strain and add 1 boost die to Brawn and Agility checks until end of encounter.

- Scramble key: A scramble key bypasses most simple electronic locks. At Ben's discretion, complex locks may require additional time to crack or may trigger alarms. Can perform a daunting Skulduggery check relying on intuition to select the correct code to speed the process up. May use Force Power check to increase success.

- Urban compass: Individuals using an urban compass to find their way around a city remove two setback from checks due to unfamiliarity. Compass can turn up info on local establishments and customs, granting boost to checks to find info about the city's operation, landmarks and businesses.

- Diplomatic authorisation: Adds automatic 2 success to all social checks involving members of a foreign gov, and can get access to individuals and services within that gov that would otherwise be unavailable.

- Falsified credentials: False credentials can fool most examinations, and chatacters using scanners require a successful Hard Computers check or Daunting Perception without equipment

- Insider's Guide: A character using an insider's guide adds automatic success to any check to find a specific location or service within the region

Assets & Resources

- Rios Cain's holocron adds boost die to astrogation checks
- Master to Sihn-tar Sohto PIPIPIPIIII
- Qui Gon holocron adds boost die to lore checks

Critical Injuries & Conditions

- female
- karen from mean girls

Talents

Name Rank Book & Page Description
Toughened 3 Padawan / Investigator Gain +4 Wound threshold
Parry 4 Padawan/Knight When hit by a Melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry
Quick Draw 1 Padawan Once per round, draw or holster a weapon or accessible item as an incidental
Grit 4 Padawan / Shadow Gain +1 Strain threshold
Well-Rounded 2 Padawan/Shadow Choose any two skills, they permanently become career skills.
Sense Danger 1 Padawan Once per game, remove two Setback dice from any one check
Force Rating 2 Padawan / Knight Increase Force Rating
Valuable Facts 1 Padawan Once per encounter make an average Knowledge check, if successful add Triumph to one allys skill check during the encounter
Shien Technique 1 Shien Expert Can use Cunning instead of Brawn on a lightsaber check
Learning Opportunity 1 padawan Once per round, spend 3 advantage from a failed check to upgrade the ability of their next check
Sleight of Mind 1 Shadow Add Boost to all Stealth checks unless the opposition is immune to Force powers
Street Smarts 2 Shadow Remove Setback die per rank of SS from Streetwise and Knowledge Underworld checks
Codebreaker 1 Shadow Remove setback die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Something To Prove 1 Padawan Once per session, suffer 4 strain to reroll a failed check. Lose the strain if the roll works
Adaptable 1 Padawan When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove despite or threat equal to ranks in cool
Reflect 4 Padawan When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Indistinguishable 1 Shadow Upgrade difficulty of checks to identify character once per rank of Indisinguishable
Beginners Luck 1 Padawan Once per session when the character makes a check, may add success equal to the number of light side destiny points in the destiny pool to the results
Temple Training 1 Padawan Before making a lightsaber skill check the character may spend one Destiny point to add damage to the attack equal to their ranks in Knowledge Lore
Dedication 1 Padawan Gain +1 to a single characteristic
Sincerest Flattery 1 Padawan Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, the add 2 boost die
Sleight of Mind 1 Shadow Add +1 Boost die to all Stealth checks unless the opposition is immune to force powers
Uncanny Senses 1 Investigator Add Boost per rank of Uncanny Senses to all Perception checks
Keen Eyed 1 Investigator Remove Setback per rank of Keen Eyed for Perception and Vigilance checks. Decrease time to search a specific area by half.
Jump Up 1 Knight Once per round, may stand from seated or prone as an incidental.
Researcher 3 Knight / Master Remove Setback per rank of Researcher from Knowledge checks. Researching a subject takes half the time.
Sense Emotions 1 Knight Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers
Guardian of the Republic 1 Knight After using parry or reflect to reduce damage for an ally, that ally cannot be targeted by combat checks for the rest of the round
Saber Throw 1 Knight Perform saber throw action
Balance 1 Knight Use force dice to recover additional strain
Confidence 1 Master May decrease difficulty of Discipline checks per rank of Confidence
Will of the Force 1 Knight Convert destiny point after failing a skill check
Nobody's Fool 1 Master Upgrade difficulty of incoming Charm, Coercion, or Deception checks per rank of Nobodys Fool
Dedication 1 Knight Gain 1+ to a single characteristic

Force Powers

Force Rating
4
Power
Foresee
Description
Upgrade Effect
Power
Misdirect
Description
Upgrade Effect
Control May use this power to force the target to perceive a single illustory person or object
Control User may alter appearance of selected target instead of making them invisble
Power
Influence
Description
Upgrade Effect
Control When making a coercion, charm, deception, leadership, or negotioantion check the Force user may roll on Influence Power Check as part of his dice pool. He may spend to gain success or triumph on the check.
Magnitude Spend force points to increase targets affected equal to mag upgrades
Control The Force user may make an opposed Discipline vs Discipline
check combined with an Influence Power check. If the user
spends F and succeeds on the check, he can force the target
to adopt an emotional state or believe something untrue,
lasting for 1 round or 5 minutes.
Power
Sense
Description
all
Upgrade Effect
Control The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Move
Description
master rock lifter fr
Upgrade Effect
Control The Froce user can pull objects out of secure mountings or out of opponents grasp
Magnitude x4 Spend Force Points to increase targets affected equal to Magnitude upgrades
Control The Force user can hurl objects to damage targets by making Discipline ranged combat check combined with Move
Range x3 Spend Force Points to increase power's range by a number of range bands equal to range skills purchased
Strength x4 Spend force points to increase silhouette able to be targeted equal to strength upgrades purchased
Control The character can perform fine manipulation of items, allowing him to do whatever he woukd normally with his hands via this powers range
Power
Warde's Foresight
Description
The Force user can feel the Force flowing around another specific individual to gain insight into what that person might do.
Upgrade Effect
Control When making a skill check to determine Initiative, the Force user may roll a Warde’s Foresight power
check as part of the pool. He may spend F to add automatic s on his first check this encounter.
Power
Enhance
Description
Roll Enhacne during Athletics check as part of the pool.
Upgrade Effect
Control Enhance can be used with Brawl skill
Control Enhance can be used with Resilience skill
Control Enhance can be used with Coorindation skill
Control Enhance can be used with Piloting Space skill
Control Enhance can be used with Piloting Planetary skill

Background

Rína is a cunning, oftentimes troubling young woman who often makes choices that feel as though they are less motivated by sense and more motivated by doing it for the plot. She could talk to just about anyone, with all the charisma and charm in the world. Rína is the more deceptive of her companions, often choosing the least legal route to accomplish her goals. Rína's early encounter with the Dark Side of the Force through her interaction with Wylla and a dark holocron have not dimmed her curiosity in all sides of the Force, although they have altered the way in which she views the Sith and their choices. She feels the Jedi are often too strict in their rulings and rituals, and feels at times that their diplomacy is empty and seeks the wrong outcomes. She believes in the Jedi and in the Force, but often has to bite her tongue about her gripes or disagreements as the treatment of Jedi who question their establishment freaks her out.

Rína spent a lot of time in her adolescence cavorting around the underworld of Coruscant, making friends with some of the most frightening figures of the underworld. Her independence, talent, and intimidating status as a Jedi earned her a frightening reputation among some of the more intense figures of the underworld. Following Master Cain's disappearance after the death of Lara Phobos, Rína became her Master's replacement among some of his shadier companionships.

She is a young woman who is in a position where she can ask for what she wants and will most likely get it without argument. Rína has created her own field of power among the darker side of the criminal world as a means to further her position as a Jedi Sentinel. Following the death of Master Phobos and her encounter with the Sith as a Padawan, Rína decided her path lay out of the light of the Jedi and instead in their shadow as a hunter of the Sith and all things willing to harm on the Dark Side of the Force.

Grandmaster Paylos Woon, Master Rios Cain, and Master to Sinh-tar Sohto

Motivation

Morality

CRIT INJURY
78 overpowered
116, blinded. Upgrade the difficulty of all checks twice. Upgrade difficulty of all perception and vigilance three times.

Description

Rína Crow is a Devaronian female with golden yellow skin and dark brown eyes. She has two round, identical markings on her forehead denoting the position of where horns would be on her head. Her hair is dark, but two pieces towards the front of her head are bleached stark white due to stress from a traumatic Dark Side encounter as a teenager.

Other Notes

- Enemy to Trade Federation, thinks all the Hutts are fat, heroes to the banking clan



Devaronians add one success to all resilience checks

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