Threshold | 19 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 2 | |||
Athletics (Br) | X | 4 | ||
Charm (Pr) | X | 3 | ||
Coercion (Will) | 2 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | X | 2 | ||
Deception (Cun) | X | 4 | ||
Discipline (Will) | X | 4 | ||
Leadership (Pr) | 3 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 2 | |||
Negotiation (Pr) | X | 4 | ||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | 2 | |||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 3 | |||
Skulduggery (Cun) | X | 3 | ||
Stealth (Ag) | X | 5 | ||
Streetwise (Cun) | X | 3 | ||
Survival (Cun) | X | 4 | ||
Vigilance (Will) | X | 4 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 1 | |||
Lightsaber (Cun) | X | 5 | ||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | X | 2 | ||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 2 |
Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach: 1, Sunder, Defensive 2, Deflection 2 |
Damage7 |
Critical2 |
|
Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
Disorient: 3 (she is not supposed to have these) |
Damage4 |
Critical4 |
|
Whipcord thrower |
RangeShort |
SkillMelee |
|
Ensnare two |
Damage+1 |
Critical5 |
|
Heavy blaster pistol |
RangeMedium |
SkillGunnery |
|
Stun |
Damage7 |
Critical3 |
|
Refined Cortosis Gauntlets |
RangeEngaged |
SkillBrawl |
|
Cortosis |
Damage+1 |
Critical4 |
|
Energy Slingshot |
RangeShort |
SkillRanged: Light |
|
Disorient 2, Stun |
Damage3 |
Criticaln/a |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Defensive 1, Vicious 1 |
Damage4 |
Critical2 |
|
DC 15 SIDEARM |
RangeMedium |
SkillRanged: Light |
|
STUN |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 3 | Padawan / Investigator | Gain +4 Wound threshold |
Parry | 4 | Padawan/Knight | When hit by a Melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry |
Quick Draw | 1 | Padawan | Once per round, draw or holster a weapon or accessible item as an incidental |
Grit | 4 | Padawan / Shadow | Gain +1 Strain threshold |
Well-Rounded | 2 | Padawan/Shadow | Choose any two skills, they permanently become career skills. |
Sense Danger | 1 | Padawan | Once per game, remove two Setback dice from any one check |
Force Rating | 2 | Padawan / Knight | Increase Force Rating |
Valuable Facts | 1 | Padawan | Once per encounter make an average Knowledge check, if successful add Triumph to one allys skill check during the encounter |
Shien Technique | 1 | Shien Expert | Can use Cunning instead of Brawn on a lightsaber check |
Learning Opportunity | 1 | padawan | Once per round, spend 3 advantage from a failed check to upgrade the ability of their next check |
Sleight of Mind | 1 | Shadow | Add Boost to all Stealth checks unless the opposition is immune to Force powers |
Street Smarts | 2 | Shadow | Remove Setback die per rank of SS from Streetwise and Knowledge Underworld checks |
Codebreaker | 1 | Shadow | Remove setback die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1 |
Something To Prove | 1 | Padawan | Once per session, suffer 4 strain to reroll a failed check. Lose the strain if the roll works |
Adaptable | 1 | Padawan | When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove despite or threat equal to ranks in cool |
Reflect | 4 | Padawan | When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Indistinguishable | 1 | Shadow | Upgrade difficulty of checks to identify character once per rank of Indisinguishable |
Beginners Luck | 1 | Padawan | Once per session when the character makes a check, may add success equal to the number of light side destiny points in the destiny pool to the results |
Temple Training | 1 | Padawan | Before making a lightsaber skill check the character may spend one Destiny point to add damage to the attack equal to their ranks in Knowledge Lore |
Dedication | 1 | Padawan | Gain +1 to a single characteristic |
Sincerest Flattery | 1 | Padawan | Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, the add 2 boost die |
Sleight of Mind | 1 | Shadow | Add +1 Boost die to all Stealth checks unless the opposition is immune to force powers |
Uncanny Senses | 1 | Investigator | Add Boost per rank of Uncanny Senses to all Perception checks |
Keen Eyed | 1 | Investigator | Remove Setback per rank of Keen Eyed for Perception and Vigilance checks. Decrease time to search a specific area by half. |
Jump Up | 1 | Knight | Once per round, may stand from seated or prone as an incidental. |
Researcher | 3 | Knight / Master | Remove Setback per rank of Researcher from Knowledge checks. Researching a subject takes half the time. |
Sense Emotions | 1 | Knight | Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers |
Guardian of the Republic | 1 | Knight | After using parry or reflect to reduce damage for an ally, that ally cannot be targeted by combat checks for the rest of the round |
Saber Throw | 1 | Knight | Perform saber throw action |
Balance | 1 | Knight | Use force dice to recover additional strain |
Confidence | 1 | Master | May decrease difficulty of Discipline checks per rank of Confidence |
Will of the Force | 1 | Knight | Convert destiny point after failing a skill check |
Nobody's Fool | 1 | Master | Upgrade difficulty of incoming Charm, Coercion, or Deception checks per rank of Nobodys Fool |
Dedication | 1 | Knight | Gain 1+ to a single characteristic |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Control | May use this power to force the target to perceive a single illustory person or object |
Control | User may alter appearance of selected target instead of making them invisble |
Upgrade | Effect |
---|---|
Control | When making a coercion, charm, deception, leadership, or negotioantion check the Force user may roll on Influence Power Check as part of his dice pool. He may spend to gain success or triumph on the check. |
Magnitude | Spend force points to increase targets affected equal to mag upgrades |
Control |
The Force user may make an opposed Discipline vs Discipline
check combined with an Influence Power check. If the user spends F and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
Upgrade | Effect |
---|---|
Control | The Force user senses the current thoughts of one living target with whom he is engaged. |
Upgrade | Effect |
---|---|
Control | The Froce user can pull objects out of secure mountings or out of opponents grasp |
Magnitude x4 | Spend Force Points to increase targets affected equal to Magnitude upgrades |
Control | The Force user can hurl objects to damage targets by making Discipline ranged combat check combined with Move |
Range x3 | Spend Force Points to increase power's range by a number of range bands equal to range skills purchased |
Strength x4 | Spend force points to increase silhouette able to be targeted equal to strength upgrades purchased |
Control | The character can perform fine manipulation of items, allowing him to do whatever he woukd normally with his hands via this powers range |
Upgrade | Effect |
---|---|
Control |
When making a skill check to determine Initiative, the Force user may roll a Warde’s Foresight power
check as part of the pool. He may spend F to add automatic s on his first check this encounter. |
Upgrade | Effect |
---|---|
Control | Enhance can be used with Brawl skill |
Control | Enhance can be used with Resilience skill |
Control | Enhance can be used with Coorindation skill |
Control | Enhance can be used with Piloting Space skill |
Control | Enhance can be used with Piloting Planetary skill |