Force and Destiny
| Threshold | 19 |
| Current | 7 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 2 | |||
| Athletics (Br) | X | 4 | ||
| Charm (Pr) | X | 3 | ||
| Coercion (Will) | 3 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | X | 4 | ||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | 3 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 2 | |||
| Negotiation (Pr) | X | 4 | ||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 2 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 3 | |||
| Skulduggery (Cun) | X | 3 | ||
| Stealth (Ag) | X | 5 | ||
| Streetwise (Cun) | X | 3 | ||
| Survival (Cun) | X | 4 | ||
| Vigilance (Will) | X | 4 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Cun) | X | 5 | ||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | X | 2 | ||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 2 |
| Basic Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach: 1, Sunder, Defensive 2, Deflection 2 |
Damage7 |
Critical2 |
|
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient: 3 (she is not supposed to have these) |
Damage4 |
Critical4 |
|
| Whipcord thrower |
RangeShort |
SkillMelee |
|
| Ensnare two |
Damage+1 |
Critical5 |
|
| Heavy blaster pistol |
RangeMedium |
SkillGunnery |
|
| Stun |
Damage7 |
Critical3 |
|
| Refined Cortosis Gauntlets |
RangeEngaged |
SkillBrawl |
|
| Cortosis |
Damage+1 |
Critical4 |
|
| Energy Slingshot |
RangeShort |
SkillRanged: Light |
|
| Disorient 2, Stun |
Damage3 |
Criticaln/a |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Defensive 1, Vicious 1 |
Damage4 |
Critical2 |
|
| DC 15 SIDEARM |
RangeMedium |
SkillRanged: Light |
|
| STUN |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 3 | Padawan / Investigator | Gain +4 Wound threshold |
| Parry | 4 | Padawan/Knight | When hit by a Melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry |
| Quick Draw | 1 | Padawan | Once per round, draw or holster a weapon or accessible item as an incidental |
| Grit | 4 | Padawan / Shadow | Gain +1 Strain threshold |
| Well-Rounded | 2 | Padawan/Shadow | Choose any two skills, they permanently become career skills. |
| Sense Danger | 1 | Padawan | Once per game, remove two Setback dice from any one check |
| Force Rating | 2 | Padawan / Knight | Increase Force Rating |
| Valuable Facts | 1 | Padawan | Once per encounter make an average Knowledge check, if successful add Triumph to one allys skill check during the encounter |
| Shien Technique | 1 | Shien Expert | Can use Cunning instead of Brawn on a lightsaber check |
| Learning Opportunity | 1 | padawan | Once per round, spend 3 advantage from a failed check to upgrade the ability of their next check |
| Sleight of Mind | 1 | Shadow | Add Boost to all Stealth checks unless the opposition is immune to Force powers |
| Street Smarts | 2 | Shadow | Remove Setback die per rank of SS from Streetwise and Knowledge Underworld checks |
| Codebreaker | 1 | Shadow | Remove setback die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1 |
| Something To Prove | 1 | Padawan | Once per session, suffer 4 strain to reroll a failed check. Lose the strain if the roll works |
| Adaptable | 1 | Padawan | When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove despite or threat equal to ranks in cool |
| Reflect | 4 | Padawan | When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
| Indistinguishable | 1 | Shadow | Upgrade difficulty of checks to identify character once per rank of Indisinguishable |
| Beginners Luck | 1 | Padawan | Once per session when the character makes a check, may add success equal to the number of light side destiny points in the destiny pool to the results |
| Temple Training | 1 | Padawan | Before making a lightsaber skill check the character may spend one Destiny point to add damage to the attack equal to their ranks in Knowledge Lore |
| Dedication | 1 | Padawan | Gain +1 to a single characteristic |
| Sincerest Flattery | 1 | Padawan | Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, the add 2 boost die |
| Sleight of Mind | 1 | Shadow | Add +1 Boost die to all Stealth checks unless the opposition is immune to force powers |
| Uncanny Senses | 1 | Investigator | Add Boost per rank of Uncanny Senses to all Perception checks |
| Keen Eyed | 1 | Investigator | Remove Setback per rank of Keen Eyed for Perception and Vigilance checks. Decrease time to search a specific area by half. |
| Jump Up | 1 | Knight | Once per round, may stand from seated or prone as an incidental. |
| Researcher | 3 | Knight / Master | Remove Setback per rank of Researcher from Knowledge checks. Researching a subject takes half the time. |
| Sense Emotions | 1 | Knight | Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers |
| Guardian of the Republic | 1 | Knight | After using parry or reflect to reduce damage for an ally, that ally cannot be targeted by combat checks for the rest of the round |
| Saber Throw | 1 | Knight | Perform saber throw action |
| Balance | 1 | Knight | Use force dice to recover additional strain |
| Confidence | 1 | Master | May decrease difficulty of Discipline checks per rank of Confidence |
| Will of the Force | 1 | Knight | Convert destiny point after failing a skill check |
| Nobody's Fool | 1 | Master | Upgrade difficulty of incoming Charm, Coercion, or Deception checks per rank of Nobodys Fool |
| Dedication | 1 | Knight | Gain 1+ to a single characteristic |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Control | May use this power to force the target to perceive a single illustory person or object |
| Control | User may alter appearance of selected target instead of making them invisble |
| Upgrade | Effect |
|---|---|
| Control | When making a coercion, charm, deception, leadership, or negotioantion check the Force user may roll on Influence Power Check as part of his dice pool. He may spend to gain success or triumph on the check. |
| Magnitude | Spend force points to increase targets affected equal to mag upgrades |
| Control |
The Force user may make an opposed Discipline vs Discipline
check combined with an Influence Power check. If the user spends F and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Control | The Force user senses the current thoughts of one living target with whom he is engaged. |
| Upgrade | Effect |
|---|---|
| Control | The Froce user can pull objects out of secure mountings or out of opponents grasp |
| Magnitude x4 | Spend Force Points to increase targets affected equal to Magnitude upgrades |
| Control | The Force user can hurl objects to damage targets by making Discipline ranged combat check combined with Move |
| Range x3 | Spend Force Points to increase power's range by a number of range bands equal to range skills purchased |
| Strength x4 | Spend force points to increase silhouette able to be targeted equal to strength upgrades purchased |
| Control | The character can perform fine manipulation of items, allowing him to do whatever he woukd normally with his hands via this powers range |
| Upgrade | Effect |
|---|---|
| Control |
When making a skill check to determine Initiative, the Force user may roll a Warde’s Foresight power
check as part of the pool. He may spend F to add automatic s on his first check this encounter. |
| Upgrade | Effect |
|---|---|
| Control | Enhance can be used with Brawl skill |
| Control | Enhance can be used with Resilience skill |
| Control | Enhance can be used with Coorindation skill |
| Control | Enhance can be used with Piloting Space skill |
| Control | Enhance can be used with Piloting Planetary skill |