Kino by SneekySapper

Species
Chiss
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Bryar Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Blast(3dmg)
Damage
6
Critical
3

40
165
425
4/10

Weapons & Armor

Heavy Clothing (soak 1)
Shock Gloves
Bryar Pistol

Personal Gear

Earbud Commlink (requires a hard perception check to detect)
Mk. IV Modular Backpack (Increase encumbrance threshold by 3)
Sabacc Deck
Chance Cube
Glow Rod

Assets & Resources

BD-12

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Black Market Contacts 1 132 Incidental -
Convincing Demeanor 2 133 Passive -
Hidden Storage 1 137 Incidental -Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smug- gling appropriately sized gear. The number of compart- ments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the char- acter’s ranks in Hidden Storage. The size of the compart- ments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compart- ments have a Formidable ( ♦ ♦ ♦ ♦ ♦ ) difficulty.
Quick Draw 1 141 Incidental - Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an inci- dental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly pre- pare or stow, by one maneuver.
Rapid Reaction 1 141 Incidental - The character may suffer a number of strain to add an equal number of (*) to any Vigilance or Cool check to determine initiative order. The number may not ex- ceed his ranks in Rapid Reaction.

Background

Motivation

Obligations

10 - Betrayal

Description

Other Notes

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