|
Second Wind 1 |
|
|
Once per encounter, may use second wind incidental to heal strain equal to ranks in second wind |
|
Point Blank 1 |
|
|
Add 1 damage per rank of point blank to damage of one hit of successful attack while using Ranged (heavy) or Ranged (light) skills at close range or engaged |
|
Side Step 1 |
|
|
Once per round, may perform side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in side step |
|
Strong Arm |
|
|
Treat thrown weapons as if they had 1 greater range. |
|
Natural Marksman |
|
|
Once per session, may re-roll any 1 Ranged (light) or Ranged (heavy) check |
|
Expert Tracker 1 |
|
|
Remove SETBACK per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker. |
|
Selective Detonation 1 |
|
|
When using a weapon with the Blast quality, spend ADVANTAGE to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. |
|
Powerful Blast 1 |
|
|
Increase Blast damage dealt by explosives, explosive weapons, and grenadesby +1 per rank of Powerful Blast. |
|
Toughened 1 |
|
|
Gain +2 wound threshold. |
|
Steady Nerves 1 |
|
|
Remove SETBACK per rank of Steady Nerves from Cool or Skulduggery checks. |
|
Enduring |
|
|
Gain +1 soak value |
|
Sniper Shot |
|
|
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
|
Lethal Blows |
|
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
True Aim 2 |
|
|
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
|
Dedication |
|
|
+1 Cunning |
|
Command |
|
|
Add boost to leadership checks, affected targets add boost to discipline checks for 24 hours. |