Threshold | 17 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 3 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
MODEL 4 "THUNDERHEAD" SCATTERGUN |
RangeShort |
SkillRanged: Heavy |
|
Blast 6, Knockdown, Vicious 1, Accurate 1, Innate talent(Point Blank 1) |
Damage7 |
Critical4 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage |
Damage8 |
Critical |
|
Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
Damage +1 Mod, Disorient 3, Knockdown, Stun Setting, Add SETBACK to perception check to find |
Damage3 |
Critical4 |
|
8-Gauge Scatter Gun |
RangeShort |
SkillRanged: Heavy |
|
Blast 3, Knockdown, |
Damage7 |
Critical6 |
|
ANCIENT PIERCING FIST WEAPON |
RangeEngaged |
SkillBrawl |
|
Pierce 2, Sunder, Disorient 3 |
Damage3 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Second Wind 1 | Once per encounter, may use second wind incidental to heal strain equal to ranks in second wind | ||
Point Blank 1 | Add 1 damage per rank of point blank to damage of one hit of successful attack while using Ranged (heavy) or Ranged (light) skills at close range or engaged | ||
Side Step 1 | Once per round, may perform side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in side step | ||
Strong Arm | Treat thrown weapons as if they had 1 greater range. | ||
Natural Marksman | Once per session, may re-roll any 1 Ranged (light) or Ranged (heavy) check | ||
Expert Tracker 1 | Remove SETBACK per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker. | ||
Selective Detonation 1 | When using a weapon with the Blast quality, spend ADVANTAGE to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. | ||
Powerful Blast 1 | Increase Blast damage dealt by explosives, explosive weapons, and grenadesby +1 per rank of Powerful Blast. | ||
Toughened 1 | Gain +2 wound threshold. | ||
Steady Nerves 1 | Remove SETBACK per rank of Steady Nerves from Cool or Skulduggery checks. | ||
Enduring | Gain +1 soak value | ||
Sniper Shot | Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. | ||
Lethal Blows | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | ||
True Aim 2 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | ||
Dedication | +1 Cunning | ||
Command | Add boost to leadership checks, affected targets add boost to discipline checks for 24 hours. |