Edge of the Empire
| Threshold | 19 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 4 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 2 |
| brass knuckes |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| micro rocket |
RangeShort |
SkillRanged: Light |
|
| Blast 5, Pierce 1, Vicious 2, Limited Ammo 1 |
Damage6 |
Critical2 |
|
| Vibrosword |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1, Defensive 1 |
Damage+2 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| toughened | 1 | gain +2 wound threshold | |
| physical training | 1 | add boost dice per rank of physical training to athletics and resilience checks | |
| toughened | 1 | gain +2 wound threshold | |
| point blank | 1 | add 1 damage per rank of point blank to damage of one hit of successful attack using ranged (heavy) or ranged (light) skills at short range or engaged | |
| strong arm | 1 | threat thrown weapons as if they had 1 greater range | |
| rapid recovery | 1 | when healing strain after an encounter, heal 1 additional strain per rank of rapid recovery |