Background
Visionary Opportunists
Conflict brings change, and change brings opportunity. Many in the galaxy are unsatisfied with the status quo—especially as it exists under Palpatine’s rule. The Alliance’s war against the Empire provides an extraordinary chance to topple the current order and bring about more desirable changes. Whether those changes are oriented toward reestablishing the Republic as it was or installing a new structure altogether depends on the individual’s frame of mind.
Many who seek such change are genuinely altruistic in their goals. They recognize the evil of the Empire and the suffering it brings. They’re motivated to end this evil, and the Rebellion’s organization and resources offer the best possibility of accomplishing their goal. Whether they join the Rebellion simply because they were made aware of Imperial atrocities and destructive policies, or because they and their loved ones have been directly victimized by the Empire, is for the players to decide.
Others have less idealistic, perhaps even selfish, goals. Current policies might cut into their ability to make a profit in their chosen vocation or damage the business they choose to run. Perhaps a character has run afoul of Imperial authorities one too many times, and he sees an alliance with the Rebellion as his best chance of escaping the less-than-tender mercies of the Empire’s justice. Some PCs may simply see a chance to grab some credits and valuable assets while helping to strike against the Empire’s forces.
A technician or engineer could have had his designs rejected by Imperial agents, and the Alliance is providing him a chance to vindicate his work. A politician or political operative might have been ousted when the current regime took power; the Rebellion provides an opportunity to reclaim a sense of purpose and authority. A pilot deemed unfit for service and rejected by the Imperial Academy would consider flying for the Alliance a chance to prove his worth at the controls of a starfighter.
The New Recruit
Under the guidance of such wise administrators as Mon Mothma, the Alliance began recruiting efforts very early in its inception. Those skilled in the ways of intelligence, oration, and sheer talent scouting were employed from the start to build growing networks dedicated to finding those who had cause to oppose the Empire as well as the capability and the will to take action against it. As the conflict grows, so, too, does this network dedicated to finding bodies to fill the ranks and serve the needs of the Alliance.
A Player Character may well be a part of the Rebellion because he was discovered by someone in this network—someone who saw his potential and recognized his willingness to fight against the current regime imposed by Emperor Palpatine. It might not even have been someone normally tasked with recruitment who found the PC; chance encounters by those connected to the Alliance with those who might be able to help occur all the time, and risks are frequently taken if it means an opportunity to gain the services of a capable and savvy ally.
The cellular nature of most Alliance operations minimizes the risk of betrayal fairly well. Such recruits are tested considerably before they are ever given access to sensitive material or plans, and their awareness of the extent of the network they are connected to is kept to a minimum until they have truly earned the trust of their superiors.
Motivation