Force and Destiny
| Threshold | 24 |
| Current | 0 |
| Threshold | 23 |
| Current | 0 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 3 | ||
| Computers (Int) | X | 5 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 3 | ||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 4 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 2 | |||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 2 |
| Blaster pistols |
RangeMedium |
SkillRanged: Light |
|
| Linked |
Damage7 |
Critical3 |
|
| Rapier |
RangeEngaged |
SkillMelee |
|
| Pierce 5, defensive 1 |
Damage+2 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry | 4 | ||
| Improved Parry | 1 | ||
| Grapple | 1 | Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them] | |
| Unarmed parry | 1 | The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1. | |
| Overbalance | 1 | Whenever an enemy engaged with the character makes a combat check, after the attack is resolved, the character may spend a despair result or three threat results to stagger the attacker until the end of the attacker's next turn. | |
| Martial grace | 1 | Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check | |
| Coordination Dodge | 1 | When targeted by a combat check, the character may spend one Destiny Point to add a number of failure results equal to [their] ranks in Coordination to the check. |