Sine Cosine by wambago

Species
Inquisitor
Career
Inquisitor
Specializations
N/a
System
Force and Destiny

5
Threshold 24
Current 0
Threshold 23
Current 0
Ranged 1
Melee 2

Characteristics

4
5
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) X 5
Cool (Pr) 0
Coordination (Ag) X 3
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 2

Attacks

Blaster pistols
Range
Medium
Skill
Ranged: Light
Linked
Damage
7
Critical
3
Rapier
Range
Engaged
Skill
Melee
Pierce 5, defensive 1
Damage
+2
Critical
2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 4
Improved Parry 1
Grapple 1 Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them]
Unarmed parry 1 The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1.
Overbalance 1 Whenever an enemy engaged with the character makes a combat check, after the attack is resolved, the character may spend a despair result or three threat results to stagger the attacker until the end of the attacker's next turn.
Martial grace 1 Once per round, the character may suffer 2 strain to add additional damage equal to ranks in Coordination to one hit of a successful Brawl combat check
Coordination Dodge 1 When targeted by a combat check, the character may spend one Destiny Point to add a number of failure results equal to [their] ranks in Coordination to the check.

Background

Motivation

Morality

Description

Other Notes

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