Specializations
Ataru Striker
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
X |
1 |
|
|
| Deception (Cun) |
|
1 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
0 |
|
|
| Piloting: Planetary (Ag) |
X |
0 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
X |
1 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
1 |
|
|
| Ranged: Heavy (Ag) |
X |
1 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
1 |
|
|
Attacks
|
Combat knife |
Range
Engaged |
Skill
Melee |
|
|
|
Damage
2 |
Critical
3 |
|
Light blaster pistol |
Range
Medium |
Skill
Ranged: Light |
|
|
Stun setting
|
Damage
5 |
Critical
4 |
Weapons & Armor
Light blaster pistol
Combat knife
Concealing robes: Add ■ to checks to notice or recognize an individual wearing concealing robes.
Personal Gear
Comlink (handheld).
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Conditioned |
1 |
Force and destiny 141 |
remove ■ per rank of conditioned from athletics and Coordination checks. |
|
Conditioned |
1 |
Force and destiny 141 |
Reduce damage and strain suffered by falling by 1 per rank of conditioned |
Force Powers
Power
Heal/Harm
Description
The force user bolsters his ally with renewed vigor or saps his foe of vital energy
Heal ( light side force user only) spend _ to heal a number of wounds equal to intellect from an engaged living creature (including self)
Harm: spend _ to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. user gains 1 conflict
Power
Move
Description
The force user can move small objects via the power of the force.
the user may spend _ to move one object of silhouette that is within short range up to their maximum range. the default max range is short
| Upgrade |
Effect |
|
Strength |
spend _ to increase silhouette able to be moved equal to strength upgrades purchased |