Zeren Dral by JerichoHartweich

Species
Mirialan
Career
Ace, Smuggler, Technician, bounty hunter
Specializations
Pilot, gunslinger, modder, DW warrior, Assassin
System
Edge of the Empire

10
Threshold 23
Current 19
Threshold 16
Current 12
Ranged 3
Melee 3

Characteristics

5
6
2
1
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 4
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 5
Piloting: Space (Ag) X 5
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 3
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

2x WESTAR-35
Range
Medium
Skill
Ranged: Light
Accurate 2, superior, pierce 2, paired, superior.
Damage
10
Critical
1
E-11D blaster carbine
Range
Medium
Skill
Ranged: Heavy
Stun setting, Upgrade the ability of combat checks made when using this weapon at short range once.
Damage
9
Critical
3
Hunter Kal
Range
Engaged
Skill
Melee
Cortosis, Sunder, Vicious 2, Accurate 2, Pierce 4
Damage
+2
Critical
1
Bines heavy repeater
Range
Extreme
Skill
Gunnery
Autofire, cumbersome 6, Pierce 6, accurate 2
Damage
17
Critical
1
Beskad
Range
Engaged
Skill
Melee
Superior, cortosis, cumbersome 3, vicious 3, pierce 5, accurate 2, sunder
Damage
+5
Critical
1
Krakens Saber
Range
Engaged
Skill
Lightsaber
Breach 1, vicious 4, sunder
Damage
10
Critical
1

0
1595
26/26

Weapons & Armor

Oy'aar Beskar'Gam (Tinkered, 4/8HP, Vacuum Sealed: 10 mins without air. Enhanced optic suite: target enhancer custom: target counts as 1 silhouette larger when making gunnery checks. Repulsor assisted lifting: +7 encumbrance, +2 athletics. Enhanced Strength: +1 brawn, +2 athletics. Micro rocket mounting: may load and fire 6 micro rockets, -1 setback)

2x WESTAR-35 pistols (tinkered- 4 HP, jury rigged- -1 crit rating. Custom Grip: -1 setback, +1 accurate. Paired weapons: -1 advantage for extra hits. Superior: +1 damage, 1 auto advantage. Blaster actuating module: +3 damage, +2 pierce, +1 setback.)

Implant armor +1 soak

Kal dagger: Mono-Molecular Edge (-1 crit, +2 pierce)

Bines repeater: (Custom grip: -1 setback, +1 accurate. Superior: +1 damage, +1 advantage. Enhanced X-Citer: Crit rating -1, pierce +3, 2 despair makes it explode)

Personal Gear

2 WP-19 incendiary Grenades

3 thermal detonators

Z-6 jetpack (3 missiles)

Utility Belt: +1 enc

Breaker wrench: 3 enc, auto advantage to mechanics

Custom tool kit: 1 boost for mechanics

Backpack: +6 enc

Data pad

2 Extra reload

Glow rod

Load bearing gear: +3 enc

Raider Arms Model-1 "Nova Viper" Blaster Pistol

Lockpicks

Assets & Resources

1 vulture droid wingman

6 DUM pit droids

Ranger Rangefinder: +2 inmate sniper shot. Chedak commlink

50 pieces of Mandalorian equipment for return to the Protectorate

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Full throttle, supreme 1 1 strain, maneuver to make average pilot check, increase top speed by 2 for rounds equal to cunning
Skilled jockey 2 Remove 2 setback from pilot checks
Improved Dead To Rights 1 1 destiny point to add damage equal to agility to ship weapon
Grit 4 +4 strain
Master pilot 1 2 strain to perform any pilot action as a maneuver
Dedication 4 +2 Agility, +2 strength
Toughened 4 +8 wounds
Tricky target 1 Silhouette of piloted vehicle -1
Defensive driving 1 +1 defense to all zones of piloted vehicle
Natura pilot 1 Reroll 1 pilot or gunnery check per session
Galaxy mapper 2 Remove 2 setback from astrogation checks
Lethal blows 3 +30 to crit rolls
Confidence 1 Decrease difficulty of fear checks by 1
Quick strike 3 Two boost to attacks against targets that haven’t acted yet
Call ‘em 1 No setback from aiming at specific parts
Spitfire 1 After a successful combat check with two light ranged weapons, additional hits can be allocated to other targets in range
Rapid reaction 2 Suffer strain up to ranks to add success to initiative
Dodge 3 May perform dodge incidental and suffer ranks of strain to upgrade incoming attacks
Guns blazing 1 Incidental, suffer 2 strain to not upgrade dual wielding checks
Natural marksman 1 Reroll light or heavy ranged
Quick draw (improved) 1 Can pull out item as an incidental twice per round
Sorry about the mess 1 Decrease the critical rating of a weapon by one against targets that haven’t acted yet
Deadly 1 Add ranks in ranged light to one hit of damage
Tinkerer 3 May add 1 additional hard points to 3 items
Resolve 2 Reduce strain taken by 1
Gear head 2 Remove 2 setback from mechanics checks. Halve attachment mod costs
Resourceful refit 1 Average mechanic check to scavenge an old attachment to construct a new one, making up the price difference
Jury rigged 2 Chose 2 items and give them a permanent improvement
Signature vehicle 1 Reduce all mechanics checks on signature vehicle (silhouette 4)
Larger project 2 2 larger silhouette to dig vehicle
Custom load out 1 Signature ship has 2 additional hard points
Armor master 1 If wearing armor of 2 soak or more, +1 soak
Stalker 1 1 boost to coordination and stealth

Background

Motivation

Obligations

20- family

Description

Other Notes

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