Background
Rajma was trained since birth to be a gun for hire. Separated from parents as soon as he was able to walk to he was sent to a youth combat camp. The camp was brutal, but Rajma struggled his way through it, never really excelling, but avoiding being bottom of the barrel. Eventually when he was old enough, he was sent, along with many of his peers, to a particularly vile Hutt on Nal Hutta. Eventually Rajma, along with a a handful of other Ganks, abandoned their contract with the Hutt. The other deserters were tracked down by the Ganks and captured. Rajma is on the run trying to avoid being captured, or worse.
Motivation
Trying to avoid anyone sent by the Ganks and will do pretty much anything to do so. He changes his armor, as well as adding cybernetics to make it more and more difficult to recognize who he is.
Obligations
Gank Debt: Rajma left the employ of a Hutt on Nal Hutta before his contract was up. The Hutt contacted the Gank mercenary organization for repayment of the contract, and now the Ganks are trying to hunt down Rajma. Obligation 10
Hutt Debt: The Hutt has put out a bounty for Rajma, but has not actively sent anyone to actively track him. Obligation 5
Description