Rajma Chaval by Wombat

Species
Gank
Career
Technician
Specializations
Slicer
System
Edge of the Empire

3
Threshold 12
Current 12
Threshold 12
Current 12
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Int) 0
Survival (Int) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
125
50
2

Weapons & Armor

Concealing Robes: Add 1 setback die to an opponent attempting to identify the wearer.

Light Blaster Pistol

Personal Gear

Assets & Resources

Implanted Cyberjack: Often a prosthetic finger which allows a user to interface directly with computer systems, this implant is popular with slicers. Suffer 2 strain to decrease difficulty of a Computers check to disable a security device or slice into a computer system by 1.

Surge Override Switch: As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant.
The override switch cannot be disabled by external means.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 1 https://sites.google.com/view/calpalrpg/home/01-careers-specializations/edge-of-the-empire-careers/the-technician/slicer-technician Remove 1 setback die per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1

Background

Rajma was trained since birth to be a gun for hire. Separated from parents as soon as he was able to walk to he was sent to a youth combat camp. The camp was brutal, but Rajma struggled his way through it, never really excelling, but avoiding being bottom of the barrel. Eventually when he was old enough, he was sent, along with many of his peers, to a particularly vile Hutt on Nal Hutta. Eventually Rajma, along with a a handful of other Ganks, abandoned their contract with the Hutt. The other deserters were tracked down by the Ganks and captured. Rajma is on the run trying to avoid being captured, or worse.

Motivation

Trying to avoid anyone sent by the Ganks and will do pretty much anything to do so. He changes his armor, as well as adding cybernetics to make it more and more difficult to recognize who he is.

Obligations

Gank Debt: Rajma left the employ of a Hutt on Nal Hutta before his contract was up. The Hutt contacted the Gank mercenary organization for repayment of the contract, and now the Ganks are trying to hunt down Rajma. Obligation 10

Hutt Debt: The Hutt has put out a bounty for Rajma, but has not actively sent anyone to actively track him. Obligation 5

Description

Other Notes

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