Sen by Sigilmancy

Species
Dathomirian
Career
Mystic
Specializations
Seer
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

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Characteristics

2
2
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

15
500

Weapons & Armor

Heavy Clothing [+1 soak]

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Outdoorsman 1 The character removes a setback dice per rank of Outdoorsman from their checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). [Dathomirian]
Uncanny Reactions 1 Add 1 blue dice per rank of Uncanny Reactions to all Vigilance checks [5]
Keen Eyed 1 Remove 1 black dice per rank of Keen Eyed from all Perception and Vigilance checks. Decrease time to search a specific area by half. [10]
Grit 1 Gain +1 strain threshold [15]
Sense Advantage 1 Once per session may add 2 black dice to 1 NPC skill check [20]
Force Rating 2 Gain +1 force rating [20] [25]
The Force in my Ally 1 Once per session may suffer 2 strain to perform a force power action as a maneuver [20]
Natural Mystic 1 Once per session, may re-roll any one Force power check. [25]
Summon Item 1 As a maneuver can summon or dismiss a ritually prepared item [5]
Ichor Blade 1 Choose one melee or brawl weapon, which gains the Cortosis and Pierce 2 qualities and reduces its Critical rating by 1. If the weapon is ever lost or destroyed this can be applied to a new weapon [10]
Improved Ichor Blade 1 The chosen weapon also gains the Sunder and Defensive 1 qualities, and its Damage increases by 2 [15]
Ichor Transfusion 1 Once per encounter can perform Ichor Transfusion maneuver to heal any number of Strain by suffering that number of Wounds +1 or heal any number of Wounds by suffering that number of Strain +1 [20]

Force Powers

Force Rating
3
Power
Conjure
Description
Upgrade Effect
Basic The Force user calls forth a spectral object to their hand which lasts for a short time.

The user may spend one bip to create a facsimile of a Brawl or Melee weapon anywhere within Engaged range. At the end of the user's next turn, this item dissipates. At the Gm's discretion, the user can instead conjure a simple tool or other useful low-tech item with an Encumbrance no greater than 1. [20]
Numbers Spend two bips to create additional, identical conjurations equal to ranks in Number upgrade purchased [10]
Power
Move
Description
Upgrade Effect
Basic The Force user can move small objects via the power of the Force. The user may spend one bip to move an object of Silhouette 0 that is within short range up to their maximum ranger. The default maximum range is short range.
Strength [2] Spend a bip to increase Silhouette able to be targeted equal to Strength upgrades purchased. [10] [10]
Range [2] Spend a bip to increase the power's range by a number of range bands equal to the Range upgrades purchased [5] [5]
Control The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x Silhouette (0 = 5x damage) [10]
Power
Enhance
Description
Upgrade Effect
Basic The Force user can perform athletic feats beyond the original scope of their natural abilities.

When making an Athletics check the Force user may roll an Enhance power check as part of the pool. The user may spend one force bip to gain a success or advantage [user's choice] on the check.
Control Enhance can be used with the Resilience and Brawl skill [5] [5]

Ongoing effect; commit one force die. The user increased Brawn characteristic by 1 [to a maximum of 6] [10]

Take a Force leap action; make an Enhance power check. The user may spend one force bip to jump horizontally to any location in Short range [may not be activated multiple times] [10]

Background

Sen was raised by her father as her mother didn't survive childbirth. Vex Nontiss did the best he could by his daughter, taking her with him as he captained a transport ship around the galaxy.

When she was ten the ship crashed, with Sen and her father among less than a dozen survivors. The only way to keep surviving was to integrate with the local Nightsister tribe, and Sen was effectively raised by them from that point on.

Twenty years later Sen holds nothing but hate for the Nightsisters. She saw that her father gave up everything to make sure she was raised right, he gave up his dreams and ambitions to protect her and he was miserable for it. No matter how much Vex tried to hide it Sen always knew.

Eventually she managed to make her way off planet, though she kept contact for her father's safety until he managed to arrange to get himself away from the Nightsisters. Then she cut ties, having no intention of going back to them and fleeing to a backwater planet to hide until she felt safe that they Nightsisters were no longer pursuing her.

Motivation

Obligations

Description

Other Notes

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