Threshold | 16 |
Current | 3 |
Threshold | 12 |
Current | 12 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
flame projector |
RangeShort |
SkillRanged: Heavy |
|
burn 3 blasting 8 |
Damage8 |
Critical2 |
|
vibro sword |
RangeEngaged |
SkillMelee |
|
pierce 2 vicious 1 defensive 1 |
Damage+2 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
toughened | 2 | + 2 wound threshold per rank | |
engineered redundancies | 1 | use emergency repair patches to heal. can be healed with mechanics checks | |
cybernetics | 2 | 1 less black square per rank for skills to build repair install cybernetics. cybernetics cost 50% less | |
surgeon | 1 | when make medicine check to heal wounds heal one more per rank | |
energy transfer | 1 | suffer 1 strain to power unpowered device or reload energy weapon | |
more machine then man | 2 | increase cyber implant cap 1 per rank | |
durable | 1 | reduce crit injury by 10 but not pat 1 | |
appraiser eye | 1 | Add 1 automatic advantage on Negotiation and Streetwise checks to buy or sell items. |