Edge of the Empire
| Threshold | 16 |
| Current | 3 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| flame projector |
RangeShort |
SkillRanged: Heavy |
|
| burn 3 blasting 8 |
Damage8 |
Critical2 |
|
| vibro sword |
RangeEngaged |
SkillMelee |
|
| pierce 2 vicious 1 defensive 1 |
Damage+2 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| toughened | 2 | + 2 wound threshold per rank | |
| engineered redundancies | 1 | use emergency repair patches to heal. can be healed with mechanics checks | |
| cybernetics | 2 | 1 less black square per rank for skills to build repair install cybernetics. cybernetics cost 50% less | |
| surgeon | 1 | when make medicine check to heal wounds heal one more per rank | |
| energy transfer | 1 | suffer 1 strain to power unpowered device or reload energy weapon | |
| more machine then man | 2 | increase cyber implant cap 1 per rank | |
| durable | 1 | reduce crit injury by 10 but not pat 1 | |
| appraiser eye | 1 | Add 1 automatic advantage on Negotiation and Streetwise checks to buy or sell items. |