When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Learning Opportunity
1
Once per round, the character may spend 3 Advantage from a check they fail to upgrade the ability of their next check once.
Valuable Facts
1
Once per encounter, perform Valuable Facts action; make an Average Knowledge (Education) check. If successful, add 1 Triumph to one ally's skill check during the encounter.
Beginner's Luck
1
Once per session, when the character makes a check, may add successes equal to the number of light side Destiny Points in the Destiny Pool to the results.
Distracting Behavior
2
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of engaged NPCs suffer threat on checks. Range increases with additional ranks.
Biggest Fan
1
Once per session, may take a Biggest Fan action; make a Hard Charm check to turn one NPC into the character's biggest fan.
Force Powers
Force Rating
1
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor, or saps a foe of vital energy.
Heal: Light Side Force user only. Spend 1 pip to heal a number of wounds equal to Intellect from an Engaged living creature (including user). (May not be activated multiple times).
Harm: Spend 1 pip to inflict a number of Wounds equal to Intellect (ignoring Soak) on an engaged living target. The user gains 1 conflict. (May not be activated multiple times).
Upgrade
Effect
Range
Spend 1 pip to increase the power's range by a number of range bands equal to Range Upgrades purchased.
Power
Influence
Description
The force user may attempt to guide, shape, or even twist the thoughts and feelings of others.
The user may spend 1 pip to stress the mind of one living target he is engaged with, inflicting 1 strain.
Special rule: When guiding and shaping thoughts, only pips generated from dark pips may be used to generate negative emotions, such as rage, fear, and hatred. Only pips generated from light pips may be used to generate positive emotions such a peace, tranquility, and friendliness. Other emotions such as confusion can be created from either.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends pips and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for one round or five minutes.
Power
Move
Description
The Force user can move small objects via the power of the force.
The user may spend 1 pip to move one object of Silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. (May not be activated multiple times)