Grand Admiral Takel by Sunsoffortune

Species
Human
Career
Imperial Moff
Specializations
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 19
Current 0
Ranged 3
Melee 3

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Characteristics

2
3
4
4
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 0 +2 Setback
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 3 +2 Setback
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 2
Leadership (Pr) 5 +2 Setback +1 Boost
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2 +2 Setback
Perception (Cun) 4 +3 Boost
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 3
Resilience (Br) 0 +1 setback
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 3 +3 Boost
Brawl (Br) 0
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1 +1 Boost
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 3
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 3
Knowledge: Xenology (Int) 1

Attacks

Superior Blaster Pistol
Range
Medium
Skill
Ranged: Light
-1 Setback, +1 advantage, Stun Setting
Damage
7
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade all Combat checks against this NPC x2
Rival 1 This NPC gets an additional slot at the end of each round
Foresight / Glitterstim Addiction +3 boost to Perception, Vigilance, Melee + Ranged Defense. +2 Setback to all Charm, Cool, Leadership, and Negotiation rolls.
Seize Weakness May perform a Seize Weakness maneuver to upgrade the Ability of the next attack he makes once against an enemy who has already acted this round.
Strategic Direction 1 As an action, make a PP Leadership check. All allies on up to 4 ships in the encounter gain VV on all Gunnery checks until the beginning of Takel’s next turn.
Fleet Commander 1 As an action may make a PP Leadership check, all allies on 4 ships in the encounter may immediately suffer 1 Strain to perform one maneuver. Takel may spend a triumph to allow 1 ally to suffer 1 Strain to perform one free action instead.
Nobody's Fool 2 Upgrade difficulty of Charm, Coercion, and Deception checks targeting the character twice.
Intimidating 1 Spend 1 strain to Increase/Decrease difficulty of Coercion checks once

Background

Motivation

Duties

Description

Other Notes

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