Threshold | 13 |
Current | 0 |
Threshold | 19 |
Current | 0 |
Ranged | 3 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | +2 Setback | ||
Coercion (Will) | 3 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 3 | +2 Setback | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 2 | |||
Discipline (Will) | 2 | |||
Leadership (Pr) | 5 | +2 Setback +1 Boost | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 2 | +2 Setback | ||
Perception (Cun) | 4 | +3 Boost | ||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 3 | |||
Resilience (Br) | 0 | +1 setback | ||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 3 | +3 Boost | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 2 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 1 | +1 Boost | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 3 | |||
Knowledge: Education (Int) | 3 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 3 | |||
Knowledge: Xenology (Int) | 1 |
Superior Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
-1 Setback, +1 advantage, Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 2 | Upgrade all Combat checks against this NPC x2 | |
Rival | 1 | This NPC gets an additional slot at the end of each round | |
Foresight / Glitterstim Addiction | +3 boost to Perception, Vigilance, Melee + Ranged Defense. +2 Setback to all Charm, Cool, Leadership, and Negotiation rolls. | ||
Seize Weakness | May perform a Seize Weakness maneuver to upgrade the Ability of the next attack he makes once against an enemy who has already acted this round. | ||
Strategic Direction | 1 | As an action, make a PP Leadership check. All allies on up to 4 ships in the encounter gain VV on all Gunnery checks until the beginning of Takel’s next turn. | |
Fleet Commander | 1 | As an action may make a PP Leadership check, all allies on 4 ships in the encounter may immediately suffer 1 Strain to perform one maneuver. Takel may spend a triumph to allow 1 ally to suffer 1 Strain to perform one free action instead. | |
Nobody's Fool | 2 | Upgrade difficulty of Charm, Coercion, and Deception checks targeting the character twice. | |
Intimidating | 1 | Spend 1 strain to Increase/Decrease difficulty of Coercion checks once |