|
Grit |
1 |
|
+1 strain threshold |
|
Precise Aim |
1 |
|
Once per round perform a precise a maneuver. Take strain up to ranks in precise aim and reduce targets defense by that amount. |
|
Stalker |
2 |
|
Add 1 boost die to stealth and coordination checks per rank in Stalker |
|
Dodge |
2 |
|
When targeted by a combat check perform a dodge incidental and suffer strain up to ranks in dodge. Upgrade the checks difficulty by that amount |
|
Lethal Blows |
2 |
|
Add 10 to critical injury checks per rank in Lethal Blows |
|
Quick Strikes |
1 |
|
Add 1 boost die per rank of Quick Strikes against enemies who haven't acted yet. |
|
Dedication |
1 |
|
+1 to a single characteristic |
|
Sniper Shot |
1 |
|
Before making a ranged attack increase the range band by +1 per rank. Upgrade the attacks difficulty by 1 per increase. |
|
Deadly Accuracy |
1 |
|
Add damage equal to ranks in ranged heavy to one attack using ranged: heavy. |
|
Targeted Blow |
1 |
|
After making a succcessful attack, spend one destiny point to add agility to damage. |
|
Toughedned |
1 |
|
+2 Wound Threshold |
|
Jury Rigged |
1 |
|
Add one permanent improvement to a weapon or armor |
|
Armor Master |
1 |
|
Increase soak value by 1 while wearing armor |
|
Tinkerer |
1 |
|
Add one hard point to sniper rifle |
|
Dedication |
1 |
|
+1 agility |
|
Improved Armor Master |
1 |
|
Increase Soak value by one when wearing armor with at least 2 soak |
|
Master of Shadows |
1 |
Armor |
Once per round suffer 2 strain to decrease the difficulty of of a stealth or skullduggery check. |
|
Precise Assassin |
1 |
|
When you score a critical you may choose the effect up to the number rolled on the dice. |