CT-1909 "Vulcan" by Kolos

Species
Clone
Career
Engineer
Specializations
Shipwright
System
Age of Rebellion

4
Threshold 13
Current 6
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 +□
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0 +□
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1 +□
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DR-45 Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Pierce 2, Stun Setting
Damage
11
Critical
3

0
300
185
17/21

Weapons & Armor

---Armor---
--Phase II Clone Trooper Armor: Encum 4, +2 Soak, HP 4
Attachments:
-Clone Polarized Electrobinoculars: Built in, + □ perception, -■ perception due to distance or low light
-Multi-Band Comlink: Built in, Long Range Comlink is integrated into the helmet
-Utility Arm: HP 2, +2 Boost to mechanics, can suffer 1 strain for additional maneuver

---Weapons---
--DR-45 Cavalry Blaster Ecum 1, HP 3, Base: Dam 8, Crit 3, Medium Range, Qualities: Accurate 1, Stun Setting
Attachments:
-Blaster Actuating Module: HP 1, +3 dam, +2 Pierce, +1 setback

--DC-17 Hand Blaster Encum 2, HP 3, Base: Dam 7, Crit 3, Medium Range, Qualities: Accurate 1, Stun Setting, May run out of ammo with 3 threat or a despair result.

--M8 Combat Knife Encum 1, HP 1, Base: Dam +1, Crit 3, Engaged, Qualities: Accurate 1, Pierce 1
Attachments:

--EMP Grenade(x3) Encum 1, HP 0, Base: Dam 8, Crit 4, Short Range, Qualities: Blast 6, Disorient 3, Ion, Limited Ammo 1

Personal Gear

---Carrying---
-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-MK. III Modular Backpack Encum+2
--x6 Pouches Encum +6
-Tool Bag (Surveyor's Bag) Encum +2
-Mechanical Dianoga Encum 3, -2 setback to fixing strain
-Repulsor Clamp Encum 2 Remove 1 setback for hull repair and crits for starships and vehicles, hold up to 10 encum
-Rivet Gun Encum 3, Reduce difficulty of removing crits by 1
-Welding Rod Encum 3, +1 success to repairs

---Cybernetics---
1/2
-Cybernetic Implant (Mechanics)(Eye)(Pupil is replaced with the HappyPanda makers mark)
--Integrated Tool: Mechanics
--Unobtrusive: +setback to notice
--Ion-Shielding: Does not shut down due to Ion

Assets & Resources

Requisitions:

Critical Injuries & Conditions

---Makers Mark---
-🝪
---Schematics---
-x3 Grenade

Talents

Name Rank Book & Page Description
Physical Training 1 RotS 41 The character adds □ per rank of Physical Training to their Athletics and Resilience checks.
Dockyard Expertise 2 FO 30 Make an Average Knowledge: Education when at a dry docks with suitable personnel and equipment to conduct repairs to a starship. If successful the cost and time for repairs is reduced by 20% for each rank to a minimum of 100 CR and 24 hours
Fine Tuning 1 AoR 147 Whenever the character repairs system strain on a starship or vehicle, he repairs one additional system strain per rank
Solid Repairs 2 AoR 156 Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank
Push The Specs FO 31 The character may perform the Push the Specs action when in a starship or vehicle, attempting an Average Knowledge (Education) check. If the character succeeds, the ship's top speed increases by one for a number of rounds equal to the character's Intellect. The character may spend Advantage and have the ship suffer 2 system strain to extend this effect for an additional round, and may do so multiple times. The ship still cannot perform actions or maneuvers it couldn't perform normally (e.g, actions that have a minimum speed requirement)
Smart Handling FO 31 Once per session, while aboard a starship of silhouette 4 or higher, the character may take the Smart Handling action; making a Hard Knowledge (Education) check. If the check is successful, until the start of the next round, the ship's handling increases by two plus one per advantage scored on the check to a maximum handling of +4. Triumph can be spent to extend the effect until the end of the encounter.
Master Artisan FO 31 Once per round, the character may 2 strain to decrease the difficulty of his next Mechanics check (or his next check to build or mod an Item) by one, to a minimum of Easy

Background

CT-1925 was created Kamino and was assigned to engineering training thanks to his aptitude for machinery and technology, he specifies in starship repairs but is looking to improve in other areas of repairs and eventually crafting

Motivation

-Shipwright-
■ □ □ □
■ ■ □ □
□ ■ ■ □
□ ■ ■ □
□ □ □ □

Duties

**DUTY: Vessels**
```More than soldiers, credits, or information, the vehicles of the Republic are the most important and vital assets there are, and the Player Character knows this. They are devoted to seeing to their maintenance and Repairs, so that they can continue the fight and succeed. No vehicle should ever be left inoperable: the most successful missions might not achieve every goal, but they are successful nonetheless when no vehicle is lost and needs to be replaced.```

**MOTIVATION: Reliability**
```Weapons and ships that won't work cannot serve the Republic, so Engineers cannot allow them to become or remain unreliable. Increasing dependability not only aids in the war, but increases morale and fighting effectiveness```

Description

1.85 meters tall, bald with no facial hair, a missing arm and a cybernetic arm, with yellow accents on his armor

Other Notes

---XP---
-Character Creation-
100 XP (Clone Starting)
-30 XP (Intellect)
-40 XP (Intellect)
-30 XP (Agility)
-Post Creation-
0 XP (Leftover from creation)
+150 XP (Heroic-Level Play)
-15 XP (Mechanics Skill)
-10 XP (Computers Skill)
-10 XP (Knowledge: Education Skill)
-15 XP (Knowledge: Education Skill)
-5 XP (Dockyard Expertise Talent)
-10 XP (Solid Repairs Talent)
-10 XP (Fine Tuning Talent)
-15 XP (Dockyard Expertise Talent)
-15 XP (Smart Handling Talent)
-20 XP (Push The Specs Talent)
-20 XP (Solid Repairs Talent)
+25 XP (Operation: Procurement Prosecution)
-20 XP (Mechanics Skill)
-10 XP (Ranged: Light Skill)
+25 XP (Operation: Defense of Grek)
-25 XP (Master Artisan)
=0/300 XP

---Credits---
500 CR (Starting)
+9,000 CR (Heroic-Level Play)
+2,500 CR (-10 Duty)
-1,000 CR (Clone Trooper Kit)
--(Phase 2 Clone Trooper Armor, DC-17 Hand Blaster, M8 Combat Knife, 3x EMP Grenades)
-25 CR (Utility Belt)
-100 CR (Load-Bearing Gear)
-50 CR (Surveyor's Bag)
-225 CR (Mechanical Dianoga)
-250 CR (Repulsor Clamp)
-75 CR (MK. III Modular Backpack)
-90 CR (x6 MK. III Modular Backpack Pouch)
-900 CR (Rivet Gun)
-1,750 CR (Weilding Rod)
-1,900 CR (DR-45 "Dragoon" Cavalry Blaster)
-500 CR (Blaster Actuating Module)
-400 CR (2x Damage +1, 2x Pierce +1 mods for Blaster Actuating Module)
-2,500 CR (Merr-Sonn VX-A Intelligent Toolbox)
-2,000 CR (Utility Arm)
-200 CR (1x Add +1 boost die to Mechanics checks, 1x Spend 1 strain to gain an additional free maneuver for Utility Arm)
+1,000 CR (Operation: Procurement Prosecution)
+1,000 CR (Operation: Defense of Grek)
-250 CR (Heavy Hydrospanner)
-1,500 (Built Mechanics Cybernetic)
-10 CR (Booster Blue)
-10 CR (Reduce encum on Rivet Gun)
-10 CR (Booster Blue)
-70 CR (x2 Grenades)
-35 CR (Grenade)
=150 CR

---Duty---
10 Duty (Starting)
-10 Duty (+2,500 CR)
+15 Duty (Operation: Procurement Prosecution)
+20 Duty (Operation: Defense of Grek)
=35 Duty

---Hours---
+24 Hours (Operation: Procurement Prosecution)
+24 Hours (Operation: Defense of Grek)
-8 Hours (Built Mechanics Cybernetic)
-7 Hours (Reduce Encum for Tools,
-2 Hours (x2 Grenades)
-1 Hour (Grenade)
=30 Hours

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