Ash'Larr Traxxin by Cirex22

Species
Human
Career
Consular
Specializations
Sage, Niman Disciple
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ash'Larr Traxxin's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1, Superior
Damage
7
Critical
2

25
445
300
3/7

Weapons & Armor

Lightsaber, Concealing Robes

Personal Gear

Utility Belt, Datapad, Commlink, Binders, Stimpacks (4)

Assets & Resources

A Knight of the Jedi Order has many connections within the order and the Republic.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool (1) F&D 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Niman Technique F&D 70 When making a Lightsaber skill check, the user may use Willpower instead of Brawn
Defensive Technique (1) F&D 70 Lightsabers gain the defensive quality equal to ranks in the skill
Parry (1) F&D 70 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect (1) F&D 70 When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Kill With Kindness F&D 70 Remove b per rank of Kill with Kindness from all Charm and Leadership checks
Researcher F&D 70 Remove b per rank in Researcher from all Knowledge checks. Researching a subject takes half the time
Smooth Talker (Negotiation) F&D 70 When first acquired, choos or Negotiation. When making che Charm, Coercion, Deception,ecks with that skill, spend x to gain additional s equal to ranks in Smooth Talker.
Grit (1) F&D 70 Gain +1 strain threshold

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.
Upgrade Effect
Control The Force user can pull
objects out of secure
mountings or out of an
opponent’s grasp.
Range Spend [F] to increase power’s range by a number
of range bands equal to
Range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making
a Discipline ranged combat check combined with a Move
Power check, dealing damage equal to 10 times silhouette.
Strength Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage,
fear, and hatred. Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions
such as confusion can be generated with either Z or z.
Upgrade Effect
Magnitude May effect up to (2) targets
Control The Force User may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends a Light Pip and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting one round or 5 minutes.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power Check as part of his dice pool. He may spend [F] to gain success or advantage on the check.
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend F to sense all living things within short range (including sentient and non-sentient beings).
The user may spend F to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control User may commit one Force Die and when an opponent attacks they upgrade the check by one
Strength When using Sense’s ongoing effects, upgrade the pool twice,
instead of once.
Duration Sense’s ongoing effects may be triggered one additional time
per round.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend F to gain s or a (user’s choice) on the check.
Upgrade Effect
Control The user can perform a Force Leap as a maneuver instead of
an action.
Control When performing a Force Leap, the user can jump vertically in
addition to horizontally.
Control Take a Force leap action; make an Enhance power check. The
user may spend [F] to jump horizontally to any location in short range
Range Spend [F] to increase
Force Leap to Medium Range

Background

Ash'Larr Traxxi was discovered by Jedi Master Yaddle on a mission in the Rings of Kafrene. He was inducted into the order quite young, and lived the typical life of any Jedi, showing an aptitude for not only sabercraft, but negotiations and boasting a close connection to the force.

He rose to the rank of Knighthood about eight years before the beginning of the Clone Wars, his former master being a Quarren named Kryze Vidic. The master later took a padawan by the name of Kran'Tir, a young jedi that Ash'Larr bonded with over both quiet afternoons in the temple as well as a few missions.

He shows great compassion for his fellow sentients, sometimes getting a little overprotective against their aggressors.

He Still, he wishes to do what is right, and he feels that the Clone Wars will stand to drag the Order into darkness.

Motivation

Morality

Compassion/Hatred (+10XP)

Description

Jedi Knight Ash'Larr Traxxin is a kind-hearted human in his late-twenties. He stands at about 6' tall.

In one of his early missions with his (still living) former master, a pirate slashed at his face, and he hides an ugly scar on his chin beneath a golden beard.

His golden blonde hair hasnt been cut since his Padawan braid was, and he wears it in a ponytail that hangs just past his shoulders.

He wears a neat Maroon tunic, often paired with a robe- and upon his utility belt rests his lightsaber, a simply designed tool with a sapphire blade.

If a Padawan were wandering the temple, they know that Knight Traxxin is someone they can turn to for assistance, for he is always eager and happy to help.

He is quick to jump to other's defense, whether it be with words or his blade- and cares deeply for those who cannot help themselves.

Other Notes

110 xp char creation, 300xp post
-60 to increase WP and Pres to 3 each
50xp left
-40 for WP 4
10 starting left, end of starting phase
310 xp
-20 for Niman Disciple
290
-30 for Saber
260
-5 for lore
255
-5 for leadership
-20 for rank 2 in charm and negotiation, rank 1 was my free spec ranks
230
-5 for Nobody's Fool
225
-10 for Niman Technique
215
-10 for defensive technique
205
-10 for Influence
195
-10 for sense control upgrade
185
-5 for reflect
180
+10 for Morality
-10 for Influence control upgrade
180
-10 for enhance control
-10 for enhance control
-10 for enhance range
-10 for enhance control
140
-5 for move range
-10 for move control
-5 for move control
-10 for move strength
100
-15 for influence control
85
-10 for sense duration
-10 for sense strength
65
-5 for parry
60
-5 for kill with kindness
-10 for researcher
-15 for smooth talker
-20 for grit
10
+10 (removed rank in charm)
20
-10 for Force Rating
+25 Ep II


9,500 credits
-150 for concealing robes
-25 for Utility Belt
9325 creds remaining
-100 for 4 stimpacks
-25 for commlink
9200 remaining
-25 for binders
9175 remaining
-75 for datapad
9100 remaining
-3800 for extended hilt
-5000 for superior hilt
300 remaining

Return to Top