SHUT UP LEEBO! |
4 |
Custom |
May spend one Destiny Point to ignore a failed role, turning it into a success with a Despair automatically added to the success once per Encounter |
I Did It Faster |
3 |
Custom |
When making a full throttle maneuver, may go up to 6 instead of 5 on the success of a daunting space piloting check. |
...But I shot last |
3 |
Custom |
When targeted by an attack, and Dash is not downed, he may spend 2 Destiny points to attack immediately after the attacker attacked, and before their maneuver. |
Lemme' Ask Around |
2 |
Custom |
When making a streetwise check, add blues equal to rank when trying to locate specific parts or mods from seedy markets/black markets. |
A little higher! |
2 |
Custom |
When awarded a blue from another allied characters turn, may reroll a failed combat check. You may choose to spend a destiny point and reroll a success, but you will add 2 disadvantages to the role and increase difficulty by 1. |
Power Pack |
4 |
Custom |
When rolling a success, if there are 4 success, the attack is changed to a 20 overall damage, pierce of 3, and disorient 2. |
Bantha Pooda |
2 |
Custom |
When rolling against Deception checks, may add blues to rank in Bantha Pooda |
Highest Bidder |
3 |
Custom |
Dash makes a Hard Coercion Check, targeting a single character. If Successful, the target feels compelled to secure Dash's services, for a modest fee. The Current group, or others within earshot, can challenge the decision and offer more if they so desire. May do this equal to number of ranks per session. |
Been Around a While |
2 |
Custom |
When making Knowledge checks, may add blue equal to rank. |