Lupus Prime (the edit one) by Darkwolf44

Species
Pentoran
Career
Hired Gun
Specializations
Mercenary Soldier
System
Age of Rebellion

4
Threshold 13
Current 13
Threshold 12
Current 12
Ranged 5
Melee 5

Placeholder Image

Characteristics

3
2
2
2
1
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Riot Shield w/ Stun Pulse mod
Range
Engaged
Skill
Melee
Defensive 2 Deflection 2 Disorient 1 Cumbersome 3
Damage
0
Critical
6
Riot Shield w/ Shield discharge pack
Range
Engaged
Skill
Melee
Defensive 2 Deflection 2 Disorient 1 Cumbersome 3
Damage
0
Critical
6
Blade Breaker
Range
Engaged
Skill
Melee
Sunder, Defensive 2
Damage
0
Critical
5

0
235
9540
15

Weapons & Armor

Blade Breaker (250c)
Riot Shield w/ Stun Pulse mod (550c)
Riot Shield w/ Shield discharge pack (1100c)
Hardened Armour (1000c)

Personal Gear

Military pack (+6 encumbrance Threshold)
60c
Utility belt (+1 encumbrance threshold) 25c
Comlink (handheld) (25c)
Stimpack x2 (50c)
Binders (25c)
Restrainer Bolt (35c)
Ration packs x 10 (50c)
Survival mess kitt (10c)

Assets & Resources

Puns, humor and selective cleverness~

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command (rank 1) EotE p79 Add [blue] per rank of Command when making Leadership checks. Affected targets add [blue] to Discipline checks for next 24 hours.
Second Wind (rank 1) EotE p79 Once per encounter. may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Field Commander EotE p79 Take the Field Commander action; make a Average [2 purple] Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander EotE p79 Field Commander action affects allies equal to double Presence. and may spend [Triumph] to allow allies to suffer 1 strain and perform 1 free action instead

Background

He was but a young man who grew up without his parents. Those who knew who they were was taken by the imperials at the end of the clone wars. He himself wasn't there to stop it. Something that keeps bugging him to this day. He doesn't know if they are alive or not. He was participating at the end of the clone wars as a soldier of fortune. Fighting alongside the 104th for a short while before the republic became the empire. Soon finding himself out if a well payed job with the no longer clone military he began to do his work else where. During his time with the 104th he had picked up notable experience within leadership and field command. Something he took well in use for his future career. Now a Field commander and soldier for hire he suddenly found himself on the wrong side of the empire when he was hired by a two jedi's and a droid when they went to visit a hutt.

It went sour real fast and soon was on the run from the Jabba forces only for the empire to be involved soon after. After stealing a ship where he was knocked out by its fierce owner he now was more or less forced into the rebel's causes. Not a will payed job but i could prove to give him what he wanted... experience and a legacy to leave behind. Even the rebellion must have Commanders he can learn from. Like them flashy sword users speaking about the light and dark side... he could surely learn the ways of the empire and the republic and combine them to something.. better

Motivation

The character wants to excel in his chosen profession and constantly practices to achieve perfection. Alternatively, this character picks a skill or two in which to excel.

In This case to excel as a leader of outmost fortitude on the battlefield. Turning around battles and rally soldiers in dire situations. To build a legacy!

Duties

Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more
victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Mercenary Work at Alpha base

Description

Blue skinned human looking in most regards. He has grey/white-ish hair and several marking in his face not to far fetched to perhaps simulate scars or wounds from claws. Very tall male at 2 meters if not slightly above it. He has build up some muscle given his way of fighting, making him above average in terms of physical strength and look. His eyes are also divided in color. One being yellow the other a deep purple and as such he is to easily to find and notice on his eye colors alone. Something that bothers him when in enemy territory.

His hardened cloth has a remarkably close look to that of a clone wars off duty officer dress. He is also always seen to be wearing gloves of some sort. Either grey or black depending in the situation .

Other Notes

Command > 5 exp
Second wind > 10 exp
Field commander > 15 exp
Improved field commander > 20 exp
Rank 2 leadership > 10 exp
Rank 3 leadership > 15 exp
Rank 4 leadership > 20 exp

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