M4-1M by RadiationSick

Species
Droid
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

5
Threshold 19
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
1
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-Greatsword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 2
Damage
8
Critical
2

0
200
100
4 / 8

Weapons & Armor

Vibro-Greatsword
- Enc. 4

A/KT Mountaineer Armor (Chassis)
- Enc. 3 (-3 since worn)

Personal Gear

Assets & Resources

Special Abilities: Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).

Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.

Mechanical Being: Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 Gain +2 wound threshold.
Frenzied Attack 2 When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Feral Strength 2 Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack.
Lethal Blows 2 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Heroic Fortitude May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Knockdown After hitting with a melee attack, may spend triumph to knock the target prone.
Enduring 1 Gain +1 soak value.

Background

M4-1M was built by a Zabrak mechanic all the way out in Iridonia. He was fashioned from parts of an assassin droid, which gave him a natural aptitude towards violence and combat - melee combat, specifically. He defected from his master after he threatened to "decommission" him, becoming a lone wanderer in the galaxy.

Motivation

Obligations

Obligation (10)

Betrayal: This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge

Description

Other Notes

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