System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
2 |
|
|
| Leadership (Pr) |
X |
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
3 |
|
|
| Negotiation (Pr) |
X |
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
1 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
2 |
|
|
Personal Gear
Physician's Kit (Encum. 2). perform a medical check without penalty, and grants 1 boost die to any Medicine checks and an automatic advantage result.
Backpack. Increase encumbrance threshold by 4
Heavy clothing (+1 soak)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Surgeon |
2 |
|
Heal 1 additional wound/rank on Medicine checks |
|
Physician |
3 |
|
Heal 1 additional strain/rank on Medicine checks |
|
Healing Trance |
1 |
|
Commit force die to heal 1 wound/rank after a full encounter |
Force Powers
Power
Heal/Harm
Description
Heal (Light side only): Spend force points to heal wounds equal to INT on engaged creature (including user)
Harm: Spend force points to inflict wounds equal to INT to engaged creature. User gains 1 conflict
| Upgrade |
Effect |
|
Control |
Heal: If no dark side points were used, target heals strain equal to wounds healed
Harm: If any Dark side points were used, user heals strain equal to wounds inflicted |
Morality
10 obligation
Responsibility: you are the town's doctor.
1 conflict
Description