Edge of the Empire
| Threshold | 14 |
| Current | 8 |
| Threshold | 14 |
| Current | 4 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | Boost Die | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | Setback Die | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | X | 0 | Boost Die | |
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | Boost Die | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | Setback Die | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Critical hits = 'Crippled' effect |
Damage10 |
Critical2 |
|
| Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Prime Positions | 1 | Keeping the Peace | When a character or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave that cover. |
| Command | 1 | Keeping the Peace | Add (Boost die) per rank of Command when making Leadership checks. Aflected targets adds (boost die) to discipline checks for the next 24 hours. |
| Tactical Advance | 1 | Keeping the Peace | The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's turn the character and allies within short range may leave cover and continue to receive its benefit. |
| Clanker Killer | 1 | Keeping the Peace | Before rolling a combat check that targets a droid, remove (boost die) up to the character's ranks in Clanker Killer from the pool, and add an equal number of succeses or advantages to the result. |