Ayissa Thawn by NeuroMysticAmeba

Species
Human
Career
Special Agent
Specializations
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
3
4
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 4
Leadership (Pr) 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 4
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 4
Knowledge: Xenology (Int) 0

Attacks

TT24 Holdout blaster
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Beskad
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Sunder, Vicious 3
Damage
+3
Critical
2

Weapons & Armor

ISB Armour +2 Soak

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tactical Direction 1 May perform a manoeuvre to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add Boost dice to its next check.
A Step Ahead 1 When determining Initiative during a structured encounter, may spend to add one NPC Initiative slot to the top of the Initiative order. Ayissa must take this slot during the first round.
Respected Officer 1 May perform a manoeuvre to give all stormtroopers within Medium range on their next check..
Adversary 2 Upgrade the difficulty of any combat check targeting this character twice.
Durable 3 Subtract 30 from Critical Injury rolls made against the character
Intimidating 2 May suffer up to 2 Strain to downgrade the difficulty of a Coercion check a number of times equal to the Strain suffered; when targeted by Coercion, they may suffer up to 2 Strain to upgrade the difficulty of the opponent’s check a number of times equal to the Strain suffered.
Nobody's Fool 1 Upgrade difficulty of Charm, Coercion, and Deception checks targeting the character once.

Background

Motivation

Obligations

Description

Other Notes

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