Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 19 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 3 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 5 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 4 | |||
| Perception (Cun) | 3 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 4 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 4 | |||
| Knowledge: Xenology (Int) | 0 |
| TT24 Holdout blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage6 |
Critical3 |
|
| Beskad |
RangeEngaged |
SkillMelee |
|
| Cortosis, Cumbersome 3, Sunder, Vicious 3 |
Damage+3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Tactical Direction | 1 | May perform a manoeuvre to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add Boost dice to its next check. | |
| A Step Ahead | 1 | When determining Initiative during a structured encounter, may spend to add one NPC Initiative slot to the top of the Initiative order. Ayissa must take this slot during the first round. | |
| Respected Officer | 1 | May perform a manoeuvre to give all stormtroopers within Medium range on their next check.. | |
| Adversary | 2 | Upgrade the difficulty of any combat check targeting this character twice. | |
| Durable | 3 | Subtract 30 from Critical Injury rolls made against the character | |
| Intimidating | 2 | May suffer up to 2 Strain to downgrade the difficulty of a Coercion check a number of times equal to the Strain suffered; when targeted by Coercion, they may suffer up to 2 Strain to upgrade the difficulty of the opponent’s check a number of times equal to the Strain suffered. | |
| Nobody's Fool | 1 | Upgrade difficulty of Charm, Coercion, and Deception checks targeting the character once. |