HM-6T6 Advanced by RichardBuxton

Species
Droid
Career
Engineer
Specializations
Mechanic, Cyberneticist, Enforcer, Skip Tracer, Archeologist
System
Edge of the Empire

11
Threshold 26
Current 0
Threshold 15
Current 0
Ranged 2
Melee 3

Characteristics

5
2
3
1
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) X 0
Charm (Pr) X 3
Coercion (Will) X 3
Computers (Int) X 3
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 6
Medicine (Int) X 0
Negotiation (Pr) X 4
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 5
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Electo Fist
Range
Engaged
Skill
Brawl
Disorient 3, Stun 4
Damage
6
Critical
4
Grinder Fist
Range
Engaged
Skill
Brawl
Disorient 3, Vicious 2, Sunder
Damage
6
Critical
4
Custom Rivet Gun
Range
Medium
Skill
Ranged: Light
Ensnare 2, Knockdown
Damage
4
Critical
5
Deflector Shield
Range
Engaged
Skill
Melee
Defensive 3, Deflection 2.
Damage
5
Critical
5

50

Weapons & Armor

2 Brass Knuckles

Custom Combat Armour (Enc 4, Soak 3, 3 Hard Points)

Personal Gear

Custom Fit tool kit
Backpack
Personal Transponder
Comlink
3 EMG Repair patches

Specialist Tools (Mechanics) with Safety Features: 8Enc, +1S +1A to Mechanics checks.

Cybernetics:
Implant: Schematic analysis system (+1 rank in mechanics
Implant: Custom photoreceptors with extended zoom features (+1 Perception and Macrobinoculars)
Enhanced Legs: +1 Brawn, Unobtrusive (add 1 Setback to identify it)
Escape Circuit
Override switch.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead
Toughened
Fine Tuning 2
Solid Repairs 3
Enduring 2
Dedication Agility

Background

Quite possibly, I don't know how extreme he would be in his defence of the new Republic. I need to develop a few NPC characters that he has been friends with over the years. I know where I want him to end up in some respects but I'm trying to figure out how he got there.

He started out a mechanic with the objective of repairing his chassis to its original condition, while meanwhile he was completely unaware of what original condition was. For that reason his second spec is cyberneticists as it Best represents a droid making improvements to itself. He has zero ranks in medicine to help represent his focus on himself and mechanical components

Once joining the rebellion he used his Braun and other peoples feeling of intimidation from him to help his teammates this is where in forcer once joining the rebellion he used his brawl and other peoples feeling of intimidation from him to help his cell, this is where Enforcer comes in.

His cell where experts at information gathering, both by buying and stealing. His developed Coercive nature usually put him in the middle of negotiations and slowly his complex processors developed a real understanding of the negotiating process, it wasn't long and he was assisting or even making the deals. This time also gave him a great understanding of how the underworld works. This is how he began to become a Skip Tracer.

After the war he went on in the underworld, turning his attention to tracking down bounties in return for access to high quality components for his chassis. Over time he was employed to also start tracking down knowledge lost in the purge.

Thets where he is right now, highly advanced components with a lot of experience maintaining itself as well as locating wanted items and people. In combat he has his own Rivet gun, a deflector shield built into one arm, and heavy plating to pummel those who get too close.

Motivation

Obligations

Description

https://db4sgowjqfwig.cloudfront.net/campaigns/140915/assets/711079/SW_DroidPC_Final.png?1489377623

Other Notes

Free ranks in: Computers, Mechanics (2), Perception, Vigilance, Brawl, Ranged Light, Education.
175 starting XP, +5 for extra 5 Obligation, 180 to spend.
90 for Brawn 4
20 for Agility 2
20 for Intellect 2
10 for Perception 2
5 for Gearhead
5 for Toughened
5 for Fine Tuning
10 for Solid Repairs
15 for Enduring

5 additional Obligation to gain 1000 extra credits.
700cr. Custom Tool Kit, integrated into hands (from Stay on Target, grant a boost Dice to the user for whom the tools where made on any maintenance checks for items, computers, weapons, vehicles and starships)
500cr. extra chassis plating aka Padded Armor
75cr. 3 EMG repair patches
50cr. Hardened steel hands aka Brass Knuckles x 2
50cr. Gyroscopic stabilisers aka Backpack
100cr. Personal Transponder (deactivated)
25cr. Comlink integrated.

Hero Level:
Dark times:
300xp Mechanic
Rebellion era:
125xp Cyberneticist (Entire top 2 rows except Engineered Redundancies, Improved Overcharge, Utility Belt, Durable)
165xp Enforcer (2 ranks of Fearsome + walk the walk+ Durable + loom)
New Republic era:
200xp Skip Tracer (Right column except soft spot, Left column except reconstruct the scene, all of column 2, dedication)
200xp Archeologist (Hard Headed to Dedication via the right column, Well Rounded [Astrogation + Charm])
1025 on talents
180xp for all additional specs
515xp for skills
1715xp

3 out of 5 Dedications, Presence to 3, Willpower to 2.
Cybernetics raise, Agility and Intellect by 1.
End result is 4/3/3/1/2/3 with 2 more Dedications available for only 50xp.
Two more Cybernetics to raise skill ranks of Mechanics to 6 and Perception to 4


Skills:
60xp Mechanics 5
75xp Streetwise 5
60xp Discipline 4
60xp Negotiation 4
260xp for Rank 3: Charm, Coercion, Computers, Cool, Perception, Vigilance, Brawl, Lore, Ranged Light, Education.
515xp total.

Approximately 18000cr:
5000cr Cybernetic Brain (+1 int)

400cr Specialist Tools (Mechanics) [Crafting roll http://orokos.com/roll/541833, 5S 2A= 4S 3A= Safety Features]

2250cr for 3 Cybernetic Implants (Mechanics, Perception, Vigilance) Crafting rolls:
http://orokos.com/roll/541834 Failure
http://orokos.com/roll/541836 (Mechanics) 3S 2A (boost to next check)
http://orokos.com/roll/541837 (Perception) 2S 3A (Integrated Tool: Macrobinoculars, boost to next check)

1250cr Combat Armour. Crafting check: http://orokos.com/roll/541839, 1S 4A, Extra Soak

7500cr 3 Cyber Appendages Crafting rolls:
http://orokos.com/roll/541840, 1S 3A 1T Leg(Brawn): Unobtrusive, Boost to next check.
http://orokos.com/roll/541841, 3S 6A 1T Leg(Brawn): Unobtrusive, Boost to next check
http://orokos.com/roll/541842 Failure.

100cr 10 Shields Crafting rolls required (keep the best)
First 5: http://orokos.com/roll/541843, Schematic x 2 so difficulty is now Simple.
Next 5: http://orokos.com/roll/541844, best roll is 3 S 10A, Defensive 2, Deflection 2.

50cr 5 Fist weapons Crafting rolls required (keep the best 2)
http://orokos.com/roll/541846. Best 2 are (2S 6A 1T) and (3S 6A 1T)
Fist 1: Damage +1, Crit 4, Enc1, Disorient 3, Stun 4 (electro plating?)
Fist 2: Damage +1, Crit 4, Enc 1, Disorient 3, Sunder, Vicious 2. (Pneumatic plating?)

100cr 2 Solid Projectile Pistols (hand made Rivet gun) Crafting rolls:
http://orokos.com/roll/541849: best result 3S 7A 1T. Increased Range, Ensnare 2, Knockdown Custom Rivet Gun: Damage 4, Crit 5,Range Medium, Ensnare 2 Knockdown

500cr Surge Override Switch
500cr Escape Circuit.

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