The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one.
CONDITIONED
Remove SETBACK per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned.
PARRY
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
JUMP UP
Once per round, may stand from seated or prone as an incidental.
QUICK DRAW
Once per round, draw or holster a weapon or item as an incidental.
ATARU TECHNIQUE
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
DODGE
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Force Powers
Force Rating
1
Power
ENHANCE BASIC POWER
Description
Upgrade
Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend FORCE POINT to gain SUCCESS or ADVANTAGE (user’s choice) on the check.
Background
Motivation
Morality
Description
Other Notes
Special Abilities: Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. Aleena are smaller than average and count as silhouette 0.
Sturdy Frame: Aleena begin the game with one rank in the Durable talent.