Force and Destiny
| Threshold | 18 |
| Current | 0 |
| Threshold | 23 |
| Current | 0 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 5 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 4 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber (Azure) |
RangeEngaged |
SkillLightsaber |
|
| Defensive 1, Breach 1, Sunder, Dualphase, Superior, Thisspiasian Stabilising coils, Crossguard, Emitter, Disorient 1 |
Damage9 |
Critical3 |
|
| Vengeance |
RangeShort |
SkillRanged: Light |
|
| Pierce 4, accurate 1, innaccurate 1, Limited Ammo 6 |
Damage14 |
Critical3 |
|
| Divine Blade |
RangeEngaged |
SkillLightsaber |
|
| Superior, Advantageous. |
Damage+2 |
Critical2 |
|
| Concussion Grenade (X2) |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Concussion 2, Disorient 5, Limited Ammo 1 |
Damage10 |
Critical5 |
|
| Sonic Grenade (X2) |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Disorient 5, Stun Damage, limited ammo 1 |
Damage10 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Slight of Mind | Add a boost dice to all Stealth checks unless the opposition is immune to Force powers. (Ranked 3) | ||
| Well Rounded | Select two non-career skills they become permanently become Career skills | ||
| Shroud | Spend 1 Destiny point, until the end of the encounter the character is undetectable by Force powers and his/her powers are undetectable | ||
| Codebreaker | Remove a setback dice per rank of Codebreaker to decrypt communications or break codes. In addition decrease the difficulity of checks to break codes or decrypt communications by 1. (Ranked 3) | ||
| Grit | Increase strain threshold by 1. (Ranked | ||
| Indistinguishable | Upgrade difficulty to identify this character by 1 per rank. (Ranked 2) | ||
| Dodge | When targeted by a combat check, the player can take an incidential to suffer strain per ranks of Dodge. Upgrade the difficulty of the check per ranks of Dodge. (Ranked 4) | ||
| Now you see me | Once per session make a 3 purple difficulty check, to make a number of NPC's equal to the players cunning forget about that character. | ||
| Anatomy Lessons | After making a successful attack, the player may spend a destiny point to add damage equal to the players intelligence. | ||
| Force Rating | Increase the player's force rating by 1 (Ranked 3) | ||
| Master of Shadows | Once per round, suffer 2 strain to decrease a Stealth or Skullduggery check by 1. | ||
| Dedication | Increase a chosen Characteristic by 1 (Ranked 3, Intel X2, Brawl.) | ||
| Technical Aptitude | Reduce time needed to complete a computer check by 25% per rank of Technical Aptitude. (Ranked 1) | ||
| Bypass Security | Remove setback dice per rank when opening a locked door or disabling a security device. (Ranked 1). | ||
| Defensive Slicing | When defending computer systems add 1 setback dice to an opponent's checks. (Ranked 1) | ||
| Parry | When attacked by a melee attack, suffer 3 strain reduce the damage by 2 plus ranks in Parry. (Ranked 5) | ||
| Toughened | Increase Wound threshold by 2 (ranked 3) | ||
| Soresu Technique | When using a lightsaber you may use the intelligence characteristic instead. | ||
| Reflect | When hit by a ranged attack, suffer 3 strain reduce the damage by 2 plus ranks in Reflect. (Ranked 5) | ||
| Improved Parry | When parrying a hit that generated a Despair or 3 Threat, you may deal the base damage on the weapon from a Lightsaber, Brawl or Melee weapon after the attack resolves. | ||
| Defensive Circle | Action: Make a 3 purple Lightsaber Intelligence check. The character plus 1 ally within short range per success, gains X defence until the beginning of your next turn. (X being 1 plus for every 2 advantage generated.) | ||
| Improved Reflect | When reflecting a hit that generated a Despair or 3 Threat, one enemy within medium range suffers the same damage generated. | ||
| Conditioned | Remove 1 setback dice per rank from coordination and Althletics checks. In addition reduce damage dealt by falling from 1 strain and wound, for every rank. (Ranked 1) | ||
| Uncanny Reactions | Add boost dice per rank to all vigilance checks. (Ranked 3) | ||
| Fear the Shadows | Action: Make a 3 purple difficulty deception check, on a success make a minion group or Rival flee the encounter. (Note: Enemies must be able to flee) | ||
| Constant Vigilance | Always use Vigilance when making Initiative checks. | ||
| Defensive Stance | Once per round as a manuever, suffer strain equal to ranks in this talent upgrade all melee attacks to this character equal to the strain lost until the end of the round. (Ranked 1) | ||
| Keen Eyed | (Ranked 1) Remove • per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. | ||
| Sense Danger | Once per session, remove ••from any check. | ||
| Sense Advantage | Once per session, may add ••to an NPC's skill check. | ||
| Expert Tracker | (Ranked 1) Remove • per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half |
| Upgrade | Effect |
|---|---|
| Duration | Commit 2 force rating, to sustain this power while the beguiled target remains in range |
| Control | May use this power to force the target to perceive a single illusory person or object. |
| Control | The user may alter the perceived appearance of the chosen person or object instead of hiding it. |
| Strength | Spend 2 Light or dark, to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased. (Ranked 1) |
| Range | Spend light or dark side to increase power’s range by a number of range bands equal to Range upgrades purchased. (Ranked 1) |
| Upgrade | Effect |
|---|---|
| Duration | Sense’s ongoing effects may be triggered one additional time per round. |
| Control | Commit 1 force rating. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. |
| Strength | When using Sense’s ongoing effects, upgrade the pool twice, instead of once. |
| Upgrade | Effect |
|---|---|
| Range | Spend light or dark side to increase power’s range by a number of range bands equal to Range upgrades purchased. (Ranked 1) |
| Strength | Spend 1 light or dark, to disorient the target for a number of rounds equal to Strength upgrades purchased. (Ranked 1) |
| Upgrade | Effect |
|---|---|
| Control | The Force user can pull objects out of secure mountings or out of an opponent’s grasp. |
| Strength | Spend 1 light or dark to increase silhouette able to be targeted equal to Strength upgrades purchased. |
| Range | Spend light or dark side to increase power’s range by a number of range bands equal to Range upgrades purchased. (Ranked 2) |
| Control | The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette. |
| Upgrade | Effect |
|---|---|
| Range | (Ranked 3) Spend light or dark side to increase power’s range by a number of range bands equal to Range upgrades purchased. |
| Control | Whenever a Force user targets a character affected by Suppress with a hostile force power, if that opponent used dark on the check, he or she suffers strain equal to the users rank of Discipline. |
| Control | Once per session, you may spent 1 destiny point to to use this power as an out of turn incidental. |
| Duration | Ongoing effect: Commit a Force dice to sustain ongoing effects of the power on each affected target while within range. |
| Control | Commit one or more Force dice: When an opponent targets the user with a Force power. after the opponent generates Light or Dark reduce the total Light and Dark generated by 1 per Force Dice committed to a minimum of 0. |
| Strength | (Ranked 2) Spend Light or dark to add additional failure equal to Strength upgrades purchased to hostile force Powers. |