Baal by Baal

Species
Mandalorian
Career
Bounty Hunter
Specializations
Survivalist & Assassin
System
Edge of the Empire

4
Threshold 18
Current
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

The Long Arm
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
3
Javesh's Knife
Range
Engaged
Skill
Melee
Damage
4
Critical
3
Bola/Nets
Range
Short
Skill
Ranged: Light
Knockdown, Limited Ammo 1, Ensnare 3
Damage
2
Critical

35
385
9

Weapons & Armor

The Long Arm (slug throw rifle)
Javesh's Knife

Personal Gear

Utility Belt
Comlink (handheld)
Binders

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Enduring Character gains +1 soak value per rank of Enduring.
Expert Tracker Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker.
Forager Remove up to two Setback Dice (Black Dice) from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Grit Each rank of Grit increases a character’s strain threshold by one.
Hunter The character adds a Bonus Die (Blue Die) per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter.
Jump up Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental.
Lethal Blows The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Precise Aim Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check.
Quick Draw Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick Strike When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Soft Spot After making a successful attack, May spend a Destiny point to add damage equal to Cunning to one hit.
Stalker Add a Bonus Die (Blue Die) per rank of Stalker to all Stealth and coordination checks
Swift The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers)
Targeted Blow On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack.
Toughened The character increases his wound threshold by two per rank of Toughnened.

Background

Baal has a spiritual need to hunt and kill creatures as part of a shamanistic oath he took. He must hunt a great beat of Air, Ground, Water and Metal. He is drawn to different parts of the galaxy to slay beasts that have been tainted by the dark side of the Force, completely unaware that that is what draws him there. Once he makes the kill he release the spirit and take memento so the east is honoured in death. Upon slaying the 4 elemental beasts, he must return to the shaman to become a Hunter.

Motivation

Baal is driven by his shamanistic beliefs to hunt creatures in the wilds of the galaxy. He strives to elevate himself through the hunt.

Baal loves his freedom. He will protect it at any cost. His greatest fear is being caged, trapped or confined whether intentional or not and he will do almost anything to stop it from happening.

Obligations

After the party caused disturances in the hangar levels of the wheel and killed a large number of security, Master-Com issued a bounty for their capture alive 1500 cr each.

Description

Heavily Scarred, Huge Beard, Covers self in mud, Wears animal skull as Mask and skins

Other Notes

Penance has 11 days left till its training is complete and she becomes an adult

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