|
Plausible Deniability |
3 |
|
Remove SetBack die per rank of Plausible Deniability from Coercion and Deception checks. |
|
Discredit |
1 |
|
Once per encounter, take the Discredit action. Make a Hard (3 difficulty die) Deception check to upgrade the difficulty of one character's social checks once. Plus once for every 2 Advantage, until of the encounter. |
|
Twisted Words |
1 |
|
When an incoming social check generates 2 threat or 1 despair, may suffer 1 strain as an incidental to inflict strain equal to ranks in coercion on speaker. |
|
Blackmail |
1 |
|
When an NPC exceeds his strain threshold, may spend 1 Destiny Point to convince that NPC to perform a single task of choice instead. |
|
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Cunning) |
|
Improved Deniability |
1 |
|
Take an Improved Plausible Deniability action make a Hard (3 difficulty die) Coercion check to convince one bystander per rank of Plausible Deniability to depart quietly. |
|
Confidence |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 rank of Confidence. |