Toughened |
1 |
|
Gain +2 Wound Threshold |
Armor Master |
1 |
|
When wearing armor, increase total Soak by 1 |
Side Step |
2 |
|
Once per Round, as a maneuver, suffer strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round. |
Jump up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Jetpack expertise |
1 |
|
The character may spend adv from their checks to remove 1 system strain from their jetpack. (they may choose this multiple times when spending adv) |
Point Blank |
1 |
|
Add 1 damage per rank of Point Blank to one hit of successful Ranged (heavy) or Ranged (light attacks made while at Short range or Engaged |
Hit and Run |
1 |
|
after the character completes an attack targeting an opponent they are engaged with, they may immediately move to Short range using a jetpack. |
Death from Above |
1 |
|
Once per encounter, inflict 1 System Strain on jetpack and make a hard Piloting check. |
Improved Side Step |
1 |
|
When the character performs a Side Step maneuver, until the start of their next turn they may spend 3 threat or a despair from an attacker's check to inflict one hit with a ranged weapon they are wielding |
Momentum |
1 |
|
The character deals additional damage with their first hit equal to the number of range bands they moved during the current round |
Conditioned |
1 |
|
Remove setback per rank of Conditioned from all Athletics and Coordination checks. Reduce damage and Strain suffered from falling by 1 per rank of Conditioned |