Jenna Krass (Sector Force Lantilles) by TakeshiYamato

Species
Human (Corellian)
Career
Hired Gun
Specializations
Marauder (Starting), Assassin, Force Sensitive Emergent (Universal)
System
Age of Rebellion

10
Threshold 24
Current 0
Threshold 13
Current 8
Ranged 4
Melee 4

Placeholder Image

Characteristics

6
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 Remove 1 Setback
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0 1 Boost
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) X 0
Stealth (Ag) X 0 Remove 1 Setback
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2 1 Boost
Brawl (Br) X 1 +3 Damage, +50 Crit Value
Gunnery (Ag) 0 +50 Crit Value
Lightsaber (Br) 0 +50 Crit Value
Melee (Br) X 4 +3 Damage, +50 Crit Value
Ranged: Light (Ag) X 1 +50 Crit Value
Ranged: Heavy (Ag) X 2 +50 Crit Value
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibrokatana
Range
Engaged
Skill
Melee
Pierce 4, Vicious 5, Accurate 3
Damage
10
Critical
1
Jenna's Buckler Shield
Range
Engaged
Skill
Melee
Defensive 3, Deflection 3, Knockdown, Concussive
Damage
9
Critical
5
Jenna's Slugthrower Assault Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2, Auto-Fire, Accurate 1
Damage
7
Critical
5
Jenna's Blaster Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Vicious 4
Damage
9
Critical
2
Foot-Mounted Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
10
Critical
2
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
9
Critical
3
Prototype Energy Shield Gauntlet
Range
Engaged
Skill
Melee
Defensive 1, Deflection 2
Damage
9
Critical
5
Vibro-Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
11
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

0
740
2260
10/23

Weapons & Armor

Vibrokatana
* Mono-Molecular Edge
** 2x Pierce +1 Mods
* Balanced Hilt (Accurate +2, Enc -1)

Jenna's Buckler Shield
* 4 Hard Points Available

Jenna's Slugthrower Assault Rifle (3 Enc)
* 1 Hard Point Available

Jenna's Blaster Sniper Rifle
* Telescopic Optical Sight (Reduces Diff by 1 at Long/Extreme Range)
* 3 Hard Points Available

Prototype Energy Shield Gauntlet (In Storage)
* 4 Hard Points Available

Vibro-Machete (In Storage)
* 1 Hard Point Available

Blaster Rifle (In Storage)
* 4 Hard Points Available

Jenna's Combat Armor (Crafted, Sealable, 3 HP, 2 Soak, 1 Defense)
* Helmet Comlink
* Vacuum Sealed
* Amphibious Modification (Remove Setback from moving through water, 5 hours air supply)
* Custom Fit (Remove Setback from Athletics and Stealth Checks)

Riot Armor (In Storage)
* 2 Hard Points Available

Personal Gear

Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Load-Bearing Gear
Utility Belt
Comlink
1 Bottle of Corellian Whiskey

Assets & Resources

Cybernetic Arm (Mod V) (+1 Brawn)
Prosthetic Legs (Crafted Prosthetic Replacement, Unobtrusive 1, Inbuilt Weapon [Vibroknife])

Cybernetic Capacity: 2/6

197 Hours Available Downtime

67 Hours Downtime Spent on Crafting
* 16 Hours on Vibrokatana
* 1 Hour on Prototype Energy Shield Gauntlet
* 10 Hours on Jenna's Blaster Sniper Rifle
* 36 Hours on Jenna's Combat Armor
* 1 Hour on Jenna's Slugthrower Assault Rifle
* 1 Hour on Prosthetic Legs
* 2 Hours on Jenna's Buckler Shield

0 Hours Downtime Spent on Vehicle/Ship Repair

0 Hours Downtime Spent on Wound/Crit Treatment

0 Hours Downtime Traded for Duty (5 Duty per 24 Hours)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 5 EotE Core Rulebook, Page 145 Gain +2 Wound Threshold per rank of Toughened.
Frenzied Attack 3 EotE Core Rulebook, Page 135 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks of Frenzied Attack.
Feral Strength 3 EotE Core Rulebook, Page 135 Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill.
Lethal Blows 5 EotE Core Rulebook, Page 138 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Knockdown EotE Core Rulebook, Page 138 After hitting with a melee attack, may spend a Triumph to knock the target prone.
Heroic Fortitude EotE Core Rulebook, Page 137 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Enduring 2 EotE Core Rulebook, Page 135 Gain +1 Soak Value per rank of Enduring.
Defensive Stance 1 EotE Core Rulebook, Page 134 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Natural Brawler EotE Core Rulebook, Page 139 Once per session, may re-roll any 1 Brawl or Melee check.
Dedication (Brawn) 1 EotE Core Rulebook, Page 134 Gain +1 to Brawn per ranks of Dedication (Brawn). This cannot bring Brawn above 6.
(Reserved)
(Reserved)
Dodge 1 EotE Core Rulebook, Page 135 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
(Reserved)
(Reserved)
Quick Strike 1 EotE Core Rulebook, Page 141 Add 1 Boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Quick Draw EotE Core Rulebook, Page 141 Once per round, draw or holster a weapon or accessible item as an incidental.
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
Uncanny Senses 1 EotE Core Rulebook, Page 145 Add 1 Boost per rank of Uncanny Senses to all Perception checks.
Uncanny Reactions 1 EotE Core Rulebook, Page 145 Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend Force Points to gain Successes or Advantages (user's choice) on the check.
Upgrade Effect
Control: Force Leap (Horizontal) Take a Force Leap action: make an Enhance power check. The user may spend 1 Force Point to jump horizontally to any location in short range.
Control: Force Leap (Vertical) When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range (Force Leap) Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Force Leap (Maneuver) The user can perform a Force Leap as a maneuver instead of an action.

Background

Jenna Krass grew up on Corellia, in a neighborhood that was home territory for a couple of gangs - it wasn't one of the best neighborhoods, but it wasn't a slum, either. To survive, you either learned to fight, learned to steal, or if you were lucky, you escaped and found a better home elsewhere. Thieves who were caught often lost their hands, and they either never stole again or learned the importance of not getting caught. Jenna was one of the fighters - learning to use a vibrosword from an early age, she would stand up to whoever she had to, and even kill, in order to secure provisions and residence for herself.

As she grew up, Jenna turned her skills towards fighting professionally, and became a successful, gladiatorial champion, winning many matches in the arena before a scandal forced her to retire. She turned to mercenary work to make a living, seeking to recover the rush of adrenaline she gained in the arena.

Eventually, though, a contract under the Empire went bad, and she was abandoned by her Imperial employers. Rescued by the Rebellion, she joined their cause, and put her blades to use for them.

Assigned to the Lantilles Sector, she entered the heat of battle more fiercely than ever, fighting in several key engagements.

Finally, when on a mission on Uyter, she was cut off from the team and faced a squad of 15 Gank super-soldiers. She fought valiantly, but ultimately fell.

Motivation

Quest/Thrill - Jenna came to enjoy the thrill of battle and rush of adrenaline in the gladiatorial arena, and seeks to recapture that feeling in her current battles.

Duties

Placard Hunter (325 Points) - Jenna actively hunts down enemy commanders on the battlefield, as well as elite soldiers, seeking the toughest challenges in battle...

Contribution Rank: 3
Rank: Corporal

CR Rewards:
CR1: Telescopic Optical Sight (Jenna's Blaster Sniper Rifle)
CR1: Vacuum Sealed (Jenna's Combat Armor)
CR2: Mono-Molecular Edge (Vibrokatana)
CR2: Balanced Hilt (Vibrokatana)
CR3: Cybernetic Arm (Mod V)
CR3: Cybernetic Legs (Mod III)

Description

Jenna is a 26-year-old Corellian Human Female, with a height of 5'6", a lithe build, dark blue hair, and silver eyes. She tends to wear black armor with dark red trim.

Other Notes

Character made for Sector Force Lantilles, can be adapted for other settings.

Former Character in Sector Force Lantilles. KIA.

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