Threshold | 24 |
Current | 0 |
Threshold | 13 |
Current | 8 |
Ranged | 4 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | Remove 1 Setback | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | 1 Boost | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 3 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 0 | Remove 1 Setback | |
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 2 | 1 Boost | |
Brawl (Br) | X | 1 | +3 Damage, +50 Crit Value | |
Gunnery (Ag) | 0 | +50 Crit Value | ||
Lightsaber (Br) | 0 | +50 Crit Value | ||
Melee (Br) | X | 4 | +3 Damage, +50 Crit Value | |
Ranged: Light (Ag) | X | 1 | +50 Crit Value | |
Ranged: Heavy (Ag) | X | 2 | +50 Crit Value | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibrokatana |
RangeEngaged |
SkillMelee |
|
Pierce 4, Vicious 5, Accurate 3 |
Damage10 |
Critical1 |
|
Jenna's Buckler Shield |
RangeEngaged |
SkillMelee |
|
Defensive 3, Deflection 3, Knockdown, Concussive |
Damage9 |
Critical5 |
|
Jenna's Slugthrower Assault Rifle |
RangeMedium |
SkillRanged: Heavy |
|
Cumbersome 2, Auto-Fire, Accurate 1 |
Damage7 |
Critical5 |
|
Jenna's Blaster Sniper Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Vicious 4 |
Damage9 |
Critical2 |
|
Foot-Mounted Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage10 |
Critical2 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun Setting |
Damage9 |
Critical3 |
|
Prototype Energy Shield Gauntlet |
RangeEngaged |
SkillMelee |
|
Defensive 1, Deflection 2 |
Damage9 |
Critical5 |
|
Vibro-Machete |
RangeEngaged |
SkillMelee |
|
Pierce 1, Sunder, Vicious 1 |
Damage11 |
Critical2 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 5 | EotE Core Rulebook, Page 145 | Gain +2 Wound Threshold per rank of Toughened. |
Frenzied Attack | 3 | EotE Core Rulebook, Page 135 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks of Frenzied Attack. |
Feral Strength | 3 | EotE Core Rulebook, Page 135 | Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill. |
Lethal Blows | 5 | EotE Core Rulebook, Page 138 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Knockdown | EotE Core Rulebook, Page 138 | After hitting with a melee attack, may spend a Triumph to knock the target prone. | |
Heroic Fortitude | EotE Core Rulebook, Page 137 | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
Enduring | 2 | EotE Core Rulebook, Page 135 | Gain +1 Soak Value per rank of Enduring. |
Defensive Stance | 1 | EotE Core Rulebook, Page 134 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Natural Brawler | EotE Core Rulebook, Page 139 | Once per session, may re-roll any 1 Brawl or Melee check. | |
Dedication (Brawn) | 1 | EotE Core Rulebook, Page 134 | Gain +1 to Brawn per ranks of Dedication (Brawn). This cannot bring Brawn above 6. |
(Reserved) | |||
(Reserved) | |||
Dodge | 1 | EotE Core Rulebook, Page 135 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
(Reserved) | |||
(Reserved) | |||
Quick Strike | 1 | EotE Core Rulebook, Page 141 | Add 1 Boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. |
Quick Draw | EotE Core Rulebook, Page 141 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
(Reserved) | |||
(Reserved) | |||
(Reserved) | |||
(Reserved) | |||
(Reserved) | |||
Uncanny Senses | 1 | EotE Core Rulebook, Page 145 | Add 1 Boost per rank of Uncanny Senses to all Perception checks. |
Uncanny Reactions | 1 | EotE Core Rulebook, Page 145 | Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks. |
Upgrade | Effect |
---|---|
Control: Force Leap (Horizontal) | Take a Force Leap action: make an Enhance power check. The user may spend 1 Force Point to jump horizontally to any location in short range. |
Control: Force Leap (Vertical) | When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. |
Range (Force Leap) | Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased. |
Control: Force Leap (Maneuver) | The user can perform a Force Leap as a maneuver instead of an action. |