Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun Setting |
Damage7 |
Critical3 |
|
| AP-M1 Armor Piercing Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 4, Limited Ammo 1, Pierce 4 |
Damage13 |
Critical3 |
|
| MK II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Construction Specialist | Remove setback equal to ranks from checks to fortifications and similar structures | ||
| Contraption | 1/session, as an action make a hard (3) mechanics check to fashion a device to solve the current problem | ||
| Grit | + 1 Strain per rank | ||
| Known Schematic | 1/session, as a maneuver make a hard (3) knowledge education check to gain familiarity of a building or ships design | ||
| Powerful Blast x2 | Increase Blast damage done by explosives, explosive weapons and grenades by 1 per rank (2) | ||
| Rapid Recovery | When healing strain after an encounter, heal 1 additional strain per rank (1) | ||
| Second Wind | 1/encounter, use the second wind incidental to heal strain equal to ranks (1) | ||
| Toughx2 | +2 wounds per rank |