Holdout Blaster, Stun, 1 setback when trying to find this weapon. Encum 1.
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Jedi Robes
Jedi Saber x2
Personal Gear
Modular Backpack: w2 extra pouches
Breath Mask: Rar1,Encum1
Canteen
Concealment Holster: Rar3, Encum0
Field Rations x 2
Sabacc Deck
Stimpak x 1
Assets & Resources
Pazaak Deck (1st Edition)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Amphibious
1
Nautolan Character Page
No penalty to breathing/moving in water
Quick Strike
1
Smug, Gunslinger
Add 1bonus per rank to combat checks against targets that have not acted yet this encounter
Indistinguishable
1
Smug, Thief
Upgrade +1 difficulty of checks people trying to identify character
Quick Draw
1
Smug, Gunslinger
Once per round, draw or holster a weapon, or accessible item as an incidental
Street Smarts
1
Smug, Theif
Remove 1 difficulty per rank of SS from streetwise or underworld checks
Black market contacts
1
Smug, Theif
When purchasing illegal goods, may reduce rarity by 1 per rank of bmc, increasing cost by 50% of base cost per reduction
Stalker
1
Smug, thief
Add +1 bonus per rank of stalker to all stealth and coordinations
Second wind
1
Warrior, Shii-Cho
Recover strain per second wind once per turn
toughened
1
Warrior, Shii-Cho
gain +2 threshold
Multiple Opponents
1
Warrior, Shi-Cho
Add bonus to lightsaber/brawl/melee when fighting many enemies
Conditioned
1
Warrior, Shi-Cho
Remove 1 difficulty per rank of. from athletics and coord checks. Reduce damage and strain from falling by 1 per rank of Conditioned.
Hidden Storage
1
Smug, Thief
Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage
Force Powers
Force Rating
1
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend to gain vague hints of events to come, up to a day into his future.
Upgrade
Effect
Basic power
Feel force flowing around everything, seeing what is and what will be
Power
Heal
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user)
Upgrade
Effect
Basic power
heal wound up to equal to intellect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Basic power
Sense all things in a distance, sense current emotional state of a living target who is engaged
Control
Effect: Spend . The Force user senses the current thoughts of
one living target with whom he is engaged.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade
Effect
Basic POwer
move one object within short range
Power
Harm
Description
Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Basic Power
Sap life, or harm an enemy
Background
Motivation
Morality
Neutral/Evil
Description
Other Notes
Obligation: Betrayal
Amphibious: May breath/swim/move underwater with no penalties
Nautolans start game with 1 skill in athletics