Maimed right arm, -1 agility (legendary bird monster)
Talents
Name
Rank
Book & Page
Description
Grit x2
Add +1 to strain threshold
Skilled jockey x2
Remove (black) per rank of Skilled Jockey from all Piloting (Planetary) and Piloting [Space) checks the character attempts
Rapid reaction x 2
Suffer a number of strain to add an equal number of (success) to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Solid repair x2
When repairing hull trauma on a starship or vehicle. repair I additional hull trauma per rank of Solid Repairs.
Galaxy mapper
Remove (black die) per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal
Confidence
May decrease difficulty of Discipline checks to avoid fear by I per rank of Confidence.
Touch Of Fate
Once per session, add (adv,adv) to any one check
Intuitive Strike
When making a combat check with a planetary scale weapon. add (Force die)no greater than Force rating to the check. Spend 2x(light/dark) to add success or advantage
Toughened
Gain 2 wound threshold
Parry x 2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 + ranks in Parry
Durable
Defensive Training
Sum Djem
On (crit) or (adv,adv) disarm opponent
Multiple Opponents
add (blue) to lightsaber, Brawl and melee checks when engaged to multiple opponents
Improved parry
Force Powers
Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend() to gain ':tf or 0 (user's choice) on the check.
Upgrade
Effect
Control
Can be used on PILOTING planetary
Control
Can be used on PILOTING space
Control
Can be used with coordination skill
Control
Can be used with Resilience skill
Control
Ongoing effect: Commit (F) . The user increases his agility characteristic
by 1 (to a maximum of 6)
Control
Ongoing effect: Commit (F). The user increases his Brawn characteristic
by 1 (to a maximum of 6)
Control
Can be used with the BRAWL skill
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend ()to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range .