Padawan Bo Tatchel by NewAgeHipster

Species
Kel Dor
Career
Jedi
Specializations
Padawan, Soresu Defender
System
Force and Destiny

5
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 3
Melee 2

Placeholder Image

Characteristics

3
2
5
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 Add force rating
Charm (Pr) 0 Add force rating
Coercion (Will) 0 Add force rating
Computers (Int) 1
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0 Add force rating
Discipline (Will) X 1
Leadership (Pr) 2 + Boost +Add force rating
Mechanics (Int) X 3 Add force rating
Medicine (Int) 0
Negotiation (Pr) 0 + Boost
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Int) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Tatchel's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Accurate 4
Damage
11
Critical
1
Guard Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1,Deflection 2, Unwieldy 4
Damage
5
Critical
2

0
635
7853
7/9

Weapons & Armor

Lightsaber - *1 Mod for Lowering Crit
customizable
personalised design -add 1 success
+4dmg - exceptional performance
+2 vicious
custom grip - accurate 4
balanced hilt
superior -add 1 adv
-2 adv*
Defensive Lightsaber
Jedi Commander Armour - 3 HP

Guard Shoto

Personal Gear

Jedi Utility Belt
Stimpacks x 18
Holo-Messenger
Field Rations x 10
Binders
Macrobinoculars
Heavy Hydrospanner - adv to mechanics
Verpine Bond gauntlets - boost to delicate work/volatile materials
0x Extra Reloads

Assets & Resources

ETA-2 Actis-class Light Interceptor 'Clarity'

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 RotS #27 +2 Wound Threshold
Grit 1 RotS #27 +1 Strain Threshold
Parry 4 RotS #27 When hit by a Melee attack, suffer 3 strain to reduce damage by 2+Ranks
Quick Draw 1 RotS #27 Once per round, draw or holster a weapon/item as an incidental.
Reflect 2 RotS #27 When hit by a Ranged attack, suffer 3 strain to reduce damage by 2+Ranks
Dark Vision 1 FaD #57 When making skill checks, Kel Dors remove up to two black dice imposed due to darkness
Well Rounded 1 RotS #27 Choose any 2 Skills. They permanently become career skills. - Gunnery & Planetary Piloting
Sense Danger 1 RotS #27 Once per game, remove 2 setbacks from any 1 check.
Force Rating 1 RotS #27 Increase Force Rating by 1
Adaptable 1 RotS #27 When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or to remove Threat equal to their ranks in cool.
Dedication 2 RotS #27 +1 to one characteristic. - Intelligence
Soresu Technique 1 May use Intellect instead of Brawn when making Lightsaber checks
Defensive Stance 1 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Supreme Parry 1 If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check may roll an Enhance power check as part of the pool, spending white results to gain 1 success or advantage (user's choice) on the check
Upgrade Effect
Control May take a force leap action spending one white on an enhance check to jump horizontally to any location within short range
Control Force leap may now be used to also leap vertically
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend one white result to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade Effect
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend black or white to immobilize a target within short range until the end of the user’s next turn. If the user used any black to generate results, the target
also suffers 1 wound per spent on the check (ignoring soak).
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ( white/black pip use): When guiding and shaping thoughts, only black pips may be used to generate negative emotions such as rage, fear, and hatred. Only white pips may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either white or black pips
The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Magnitude Spend white pip to increase targets affected equal to magnitude upgrades purchased.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the force user may roll an Influence Power check as part of his dice pool. He may spend white pips to gain success or advantage (user’s choice) on the check.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend pips to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend pips to gain success or advantage (user’s choice) on the check.
Control Ongoing effect: Commit force dice. One damaged weapon or item counts as being undamaged.

Background

Bo Tatchel grew up in a large family on Dorin prior to being discovered by the Jedi order and being brought to Coruscant to be trained as a Jedi. His mother was unwilling to let him be taken away but eventually allowed it, already struggling to feed the rest of the family. He trained on Coruscant for years before now being deployed to the outer rim like so many others. Was assigned to serve under Master Atilio Ochoa.

Legion Commander of the 429th Legion 'Ochoa's Obliterators'

Motivation

CR Rank: 1
Duty Score: 65

Duty: Intelligence, we can't win this war if we have to use guesswork to counter their movements. We need to retrieve as much information on their plans so we can thwart them early.

Motivation: We need to keep each other alive, the only way we win this war is if we make sure that we leave no man behind.

============================================================
CR REWARDS
1 - ETA-2 Actis Class Light Interceptor "Clarity"
1-
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Morality

Willing to always wait a moment to analyse if a course of action is the right thing to do.

Once in the midst of battle, can find it difficult to pull away from the adrenaline and stop fighting.

95 Morality - +2 Strain Threshold

Description

Male Kel Dor
Standing at about 5ft 8inches
Wears dark turquoise Jedi Robes
A staunch believer in the morals of the Jedi being peacekeepers, and wants to bring as swift an end to the war as possible to avoid the further loss of life.

Patrol: 20xp/15duty/1000cr/24hrs
Dark Station: 30xp/10/1000cr/24hr
Not as it Seems: 20xp/10 duty/1000cr/24hr
Mission to Chyyra: 25xp/15duty/1000cr/24hr
Senator Tex Ahn: 20xp/15d/1000cr/24hr
The Red Banner: 30/15/2000/24hrs
Convoy Raiding: 15xp/15Duty/1000cr/24hrs
Milk Run: 20xp/10Duty/1000cr/24hrs
Combat Air Patrol above Chyyra: 40/15/1100/24hr
Voices in the Dark Part I 35xp/15/1100cr/24hrs
Through Her Paces: 30xp/10d/1100cr/24hr
The Moon Landing: 25xp/10d/1100/24hrs (GM xp)
Mighty Fleets above Malastare part 1 - 25xp/10d/1100cr/24hrs
The Tea Run: 15xp/10d/1100cr/24hrs (GM xp)

Other Notes

Free rank in Knowledge (Education) from Kel Dor
Free ranks in Lightsaber, Knowledge (Lore) and Discipline from Jedi career
Free ranks in Vigilance and Mechanics from Padawan starting specialization
-10 Duty for 10 extra starting xp
Increase Brawn from 1 to 2, then to 3 for 50xp.
Increase Intellect + Presence each from 2 to 3 for 60xp.

Jedi Kit and Two Lightsaber hilts for 5000 credits. One hilt standard, the other defensive.
20 Stimpacks for 500 credits.
Holo-Messenger for 250 credits.
10 Field Rations for 100 credits.
Binders for 25 credits.
Macrobinoculars for 75 credits.
Leaving total of 3050 credits left over from 9000.

========================Padawan========================
Toughened, Grit, Parry and Quick Draw for 5xp each, 20 total xp.
Second rank in toughened and one in Reflect for 20xp.
Well rounded for 10xp.
Sense danger for 10xp.
Force rating +1 for 15xp
Bind basic power for 15xp
Adaptable for 20xp
Dedication for 25xp
===========Soresu Defender===================================
Soresu Defender for 20xp
Parry for 5 xp
Soresu Technique for 10xp
Parry 5xp
Toughened for 5xp
Defensive Stance for 5xp
Reflect for 10xp
Confidence for 15xp
Parry for 20xp
Supreme Parry for 25xp
Dedication for 25xp

======XP Expense=====================================
Influence for 10xp
Magnitude upgrade for Influence for 5xp
240hrs downtime for 25xp
Control upgrade for Influence for 15xp
Rank 1 in Coordination for 5xp
Rank 1 + 2 in Leadership for 25xp
Rank 2 in Piloting (Space) for 10xp
Rank 1 in Gunnery for 5xp
Rank 1 in Piloting (Space) for 5xp
Rank 1 and 2 in Athletics for 15xp.
Rank 1 in Computers for 10xp
Rank 2 in Knowledge (Lore) for 10xp
Move basic power for 10xp.
Rank 2 and 3 in Lightsaber for 25xp
Rank 2 and 3 in Mechanics for 25xp
Rank 1 and 2 in Cool for 15xp.
Enhance Power for 10xp - Two upgrades for horizontal and vertical force leap for 20xp
Manipulate Power for 10xp - Control Upgrade for 5xp - Control Upgrade for 10xp


Setback on next quartermaster negotiation check

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