Squad mate 2 by Gotmilk74

Species
Clone
Career
mid long range
Specializations
Clone Officer
System
Age of Rebellion

4
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting
Damage
10
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

0
75
2300
5

Weapons & Armor

Phase I Clone Trooper Armor HP 2 (3) Enc 1 (4)
*includes a comlink
Squad Tactical Systems: Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment.
M8 Combat Knife HP 1 Enc 1
MK II EMP Grenade Enc 1
DC-17 Hand Blaster HP 0 (3) Enc 2
Clone Firing Key: Weapon functions only in hands of a clone trooper.
Custom Grip: Accurate 1 +3 setback die to other users
Blaster Actuating Module: +3 damage +2 Pierce

Personal Gear

2 Binders Enc 4 (2)
*Breaking free requires a daunting (4 difficulty) athletics or coordination check.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training Add 1 bonus die per rank to all Athletics and Resilience checks.
Command Add 1 bonus die per rank of Command to all Leadership checks. Affected targets add 1 bonus die to all Discipline checks for the next 24 hours.
Prime Positions 2 When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions
Tactical Advance The character may suffer 2 Strain to make the Tactical Advance incidental. Until the end of the character's turn, the character and allies within Short range may leave cover and continue to receive its benefits.
Improved Tactical Advanced The character my spend 2 advantage from any check they make or 2 threat from a combat check targeting them to make the Tactical Advance incidental (instead of suffering Strain).
Field Commander Take the Field Commander action; make an average Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform 1 free maneuver.

Background

Motivation

Duties

Description

Other Notes

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