Threshold | 0 |
Current | 0 |
Threshold | 0 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 2, Pierce 2, Stun Setting |
Damage10 |
Critical3 |
|
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
|
Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | Add 1 bonus die per rank to all Athletics and Resilience checks. | ||
Command | Add 1 bonus die per rank of Command to all Leadership checks. Affected targets add 1 bonus die to all Discipline checks for the next 24 hours. | ||
Prime Positions 2 | When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions | ||
Tactical Advance | The character may suffer 2 Strain to make the Tactical Advance incidental. Until the end of the character's turn, the character and allies within Short range may leave cover and continue to receive its benefits. | ||
Improved Tactical Advanced | The character my spend 2 advantage from any check they make or 2 threat from a combat check targeting them to make the Tactical Advance incidental (instead of suffering Strain). | ||
Field Commander | Take the Field Commander action; make an average Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform 1 free maneuver. |