Resolve |
1 |
Saboteur |
When the character suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
Grit |
1 |
Saboteur |
Each rank of Grit increases a character's strain threshold by one. |
Powerful Blast |
2 |
Saboteur |
The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenade [they] use by 1 per rank of Powerful Blast. |
Rapid Recovery |
1 |
Saboteur |
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery. |
Master Grenadier |
1 |
Saboteur |
The character decreases the advantage cost to active the Blast quality on any weapon [they] use by 1 to a minimum of 1. This includes the cost to activate the Blast quality if the weapon misses. |
Selective Detonation |
1 |
Saboteur |
When using weapons with the Blast quality or explosive devices, the character may spend an advantage result to exclude one target that would normally be affected by the explosion. Multiple targets may be excluded in this manner, but the total number may not exceed [their] ranks in Selective Detonation. The character may also spend a triumph result to exclude multiple targets, as long as the total number of targets excluded does not exceed [their] ranks in Selective Detonation. |
Dedication |
1 |
Saboteur |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Additional Limbs |
1 |
Harch |
Harch have 6 arms, allowing them to make two free maneuvers per turn (as opposed to 1). |
Venomous Fangs |
1 |
Harch |
Brawl attack checks gain Stun 3 item quality. |