Edge of the Empire
| Threshold | 13 |
| Current | 13 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| ACTIVV1 Riot Shield |
RangeEngaged |
SkillBrawl |
|
| Cumbersome 3, Defensive 2, Deflection 2, Disorient 1 |
Damage+0 |
Critical6 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | 1 | Core Page 89 | Remove a black dice per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments |
| Toughened | 1 | Core Page 89 | Gain +2 wound threshold |
| Fine Tuning | 1 | Core Page 89 | When reducing the amount of system strain a starship of vehicle suffers, reduce 1 additional strain per rank of fine tuning |
| Solid repairs | 2 | Core Page 89 | The character repairs +1 hull trauma per rank of solid Repairs whenever he re-pairs a starship or vehicle |
| Redundant System | 1 | Core page 89 | Once per session, may take a Redundant Systems action; make an Easy (4) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |