Grit(x2) |
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Gain +1 strain threshold |
Quick Strike(x2) |
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Add a boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
Rapid Reaction(x2) |
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The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |
Quick Draw |
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Once per round, draw or holster a weapon or item as an incidental. |
Quick Draw(Improved) |
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May use Quick Draw twice per round. |
Lethal Blows(x2) |
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LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Toughened(x3) |
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Gain +2 wound threshold |
Call 'em |
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Do not add setback to combat checks due to the use of the Aim maneuver. |
Dodge |
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When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Sorry About The Mess |
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Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter. |
Guns Blazing |
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As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged(Light) check to attack with two weapons. |
Dedication(Agility) |
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Spitfire |
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After a succesful combined check with two Ranged(Light) weapons, additional hits can be allocated to other targets within range of the weapon. |
Natural Marksman |
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Once per session, may reroll any 1 Ranged(Light) or Ranged(Heavy) check. |
Deadly Accuracy(Ranged-Light) |
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When aquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Commanding Presence(x2) |
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Remove setback per rank of Commanding Prensence from Leadership and cool checks |
Side Step |
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Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of incoming ranged attacks by an equal number for the next round, Strain this way cannot exceed ranks in Side Step. |
Confidence |
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May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
Field Commander |
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Take the Field Commander action; make an average(pp) Leadership check. A number of Allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
Field Commander(Improved) |
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Field Commander action affects allies equal to double Presence, and may spend triumph to allow allies to suffer 1 strain and perform 1 free action instead. |
Natural Leader |
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Once per session, may reroll any 1 Cool or Leadership. |