Joben How by srsbzns

Species
Besalisk
Career
Smuggler
Specializations
Gambler, Gunslinger
System
Edge of the Empire

4
Threshold 19
Current 4
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
2
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 4
Cool (Pr) X 3
Coordination (Ag) X 0
Deception (Cun) X 4
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) X 4
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
9
Critical
3

30
440
6185
2

Weapons & Armor

Base roll: !roll gggyyb

Heavy Blaster Pistol
- Base damage 7
- Superior (+1 damage, +1 blue)
- Blaster Actuating Module (+1 damage, +1 black die to ranged light check)
- Custom Grip (-1 black die from all combat checks owner makes)

Custom-Inlaid Krabepz Carapace Armored Clothing (Soak 1 + Def 1)

Personal Gear

Tracker's Goggles (+1 blue die to locate target by sight, +2 blue die from ranged light/heavy checks due to concealment/darkness/fog/mist)

Idellian Arrays Life Form Scanner (2 black Survival check or 3 black Education/Computers to set up)

Emergency Repair Patch x 1

Commlink (handheld)

Sabacc Deck

Assets & Resources

War Council Treasury
- Current funds: 30,000 credits
- Per session: 10k per "group"
-- League of Bounty Hunters
-- The Outcasts

Krapebz carapace (for growing mold) x 1

Transaction ID for the secret imperial transaction for the drug

Critical Injuries & Conditions

Confederacy ident-chip'd

Background

Grew up on Ojom, pressed into service as a smuggler for the Hutt Cartels at an early age. Took a shine to the work, but eventually decided to break off on his own for more diverse opportunities.

Bit of a jack-of-all-trades, always on the lookout for new experiences (and any associated hustles).

Motivation

Experience: The galaxy is a vast and varied place, with a myriad of species and landscapes to encounter. The career of a Smuggler offers a chance to explore, make new contacts, and turn a profit at the same time. It is a great choice of career for anyone who wants to see the galaxy but lacks the funding to do so at his leisure. Any Smuggler who values experience will look for jobs that allow him to learn new skills, try new technology, visit new places, or meet new people. He also likely possesses an eclectic mix of skills and knowledge

Obligations

Bounty: For some reason, the character has a price on his head. This may be in the form of a legal warrant or a contract by criminals, collection agencies, or even someone who felt his honor violated in some way. What he did to earn this mark is up to his background, and the severity of his actions can be based on the size of his Obligation.

Description

Imagine a young(er) and less sloppy Dexter Jettser with a Sabacc habit and you're most of the way there.

Typical smuggler attire with a little extra kick to it; Wears a chain of what appears to be chromium links "connected" by a magnetic field.

Tabac habit.

Other Notes

Special Abilities: Besalisks begin the game with one free rank in Resilience. They still may not train Resilience above Rank 2 during character creation. When making skill checks, Besalisks may remove b imposed due to arctic or cold environmental conditions.

Extra Limbs: Besalisks may spend Advantage on a successful Brawl attack to hit a second target engaged with it, dealing the same damage as dealt to the original target.

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