Tinkerer |
2 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Utinni! |
1 |
|
Remove ■ per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time. |
Speaks Binary |
1 |
|
When directing NPC droids, may grant them □ per rank of Speaks Binary on checks |
Wheel & Deal |
1 |
|
When selling goods legally, gain 10% more credits per rank of Wheel and Deal. |
Smooth Talker (Negotiation) |
2 |
|
When making Negotiation checks spend Triumphs to gain additional successes equal to ranks in Smooth Talker |
Dockyard Expertise |
2 |
|
Average Knowledge (Education) check when at a space dock. If successful, cost and time for repairs is reduced by 25% per rank. |
Eye for Detail |
2 |
|
After a Mechanics or Computers check, may suffer strain (up to ranks) to convert that many Sucesses to Advantages. |
Creative Design |
2 |
|
After successful crafting check, may apply a result equal to spending Advantages equal to ranks. GM may then apply result equal to same number of Threats. |
Know Somebody |
1 |
|
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank |
Debilitating Shot |
1 |
|
Successful attack with a starship / vehicle weapon: may spend 2 Advantage to reduce max. speed of target by 1 (to end of next round) |
Smart Handling |
1 |
|
Action 1/session: Hard Knowledge (Education) check to increase ship's handling by 2 (+1 / Advantage spent - max 4) until start of the next round. |
Solid Repairs |
1 |
|
Repairs + 1 hull trauma per rank when repairing a starship or vehicle. |