Nelrida Donrho (Deceased) by wormholextreme

Species
Human
Career
Nemesis
Specializations
Heavy
System
Edge of the Empire

5
Threshold 20
Current 20
Threshold 20
Current 0
Ranged 1
Melee 1

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Characteristics

5
3
2
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 4
Discipline (Will) 0
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 2
Stealth (Ag) 0
Streetwise (Cun) 3
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 3
Damage
10
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
5
Critical
5
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
7
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 2 When struck by a melee attack but before applying soak, the Nemesis may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 4.
Unarmed Parry 1 Can Parry while unarmed, costs 1 less strain to parry.
Supreme Scathing Tirade 1 May take the Scathing Tirade action or spend 1 strain to take it as a maneuver, making an Average Coercion check For each Success, one enemy within short range suffers 1 strain and ■ on all skill checks for a number of rounds equal to the Inquisitor’s ranks in Coercion. The Inquisitor may spend Advantage; for every Advantage spent, one target already affected suffers 1 additional strain.
Imperial Valor 1 May perform a maneuver to cause all ranged attacks targeting him to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn.
Terrifying 1 At the beginning of an encounter, each of this character's enemies must make a Hard (♦♦♦) fear check
Adversary 3 Upgrade combat checks against this character 3 times
Point Blank 2 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.

Background

Motivation

Obligations

Description

Other Notes

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