Threshold | 20 |
Current | 20 |
Threshold | 20 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 2 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 4 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 2 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 2 | |||
Skulduggery (Cun) | 2 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 3 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 4 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 3 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Auto-Fire, Cumbersome 3 |
Damage10 |
Critical3 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage5 |
Critical5 |
|
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Parry | 2 | When struck by a melee attack but before applying soak, the Nemesis may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 4. | |
Unarmed Parry | 1 | Can Parry while unarmed, costs 1 less strain to parry. | |
Supreme Scathing Tirade | 1 | May take the Scathing Tirade action or spend 1 strain to take it as a maneuver, making an Average Coercion check For each Success, one enemy within short range suffers 1 strain and ■ on all skill checks for a number of rounds equal to the Inquisitor’s ranks in Coercion. The Inquisitor may spend Advantage; for every Advantage spent, one target already affected suffers 1 additional strain. | |
Imperial Valor | 1 | May perform a maneuver to cause all ranged attacks targeting him to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn. | |
Terrifying | 1 | At the beginning of an encounter, each of this character's enemies must make a Hard (♦♦♦) fear check | |
Adversary | 3 | Upgrade combat checks against this character 3 times | |
Point Blank | 2 | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |