once per round the character may draw or holster an easily accessible weapon as an incidental,
Well Rounded
1
The character chooses any two skills. they permanently. coercion. Perception.
Sense Danger
1
Force Talent Once per game session, the character may remove two setback dice from any one skill check.
Force Powers
Force Rating
2
Power
move
Description
The Force user can moce small objects via the power of the Force.
the user may spend [FP] to move one object of silhouette 0 that is within short range up to his maximum range. the default Maximum range is short range.(May not be activated multiple times.)
Upgrade
Effect
Range
spend [FP] to increase power's range by a number of range bands equal to range upgrades purchased.
hurl
The force user can hurl objects to damage targets by making a disciplin check combined with a move powe check, dealing damage equal to 10x silhoutte. (silhouette 0 dose 5 damage).
Pull
The force user can pill objects out of secure mountings or out of an opponents grasp.
Background
a young kel dor male who has only known the life of the order. he has made meany friends in the years most wish to master the art of combat. but he wishes to master the art of the force itself and its abilities it gives to those with the power to weld it. he understands the words of the order but he has also knows that the more experienced paddawons and knights study all aspects of the force. witnessing the hidden tomes that his master as in is dorm.
Motivation
to become a grate Jedi and follow the footsteps of the greatest of the order.
Morality
CLARITY (STRENGTH)
he looks to clarity all things with the force
NAÏVETÉ (WEAKNESS)
young and naivete he dose not yet know the dangers the force can contain
Description
Other Notes
cr cost 500
PADDED ARMOR Price:500
xp cost
Short party to power = 30 xp
intellect =30 xp
Willpower 4 = 40 xp
free move bass power(free 10 xp)
Move range 1 = 5 xp
Move hurl =10
Move pull =5
Session 0 +20xp
Well Rounded = 10 xp
Sense Danger = 10xp