Custom Shoto
Holdout Blaster
IDX-9 Ion Stunner
Ancient Sword
Tonfa Lightsaber
Smuggler's Trenchcoat
(Worn on ship; Soak 2, Def 1, Use Skulduggery as difficulty for searches)
Hooded Trench Coat
(Worn off ship; 3 soak, +1 Advantage to Stealth)
Noble Regalia
Personal Gear
Scanner Goggles
Comlink
Utility Belt
Qutzel's Custom Tool Kit
Repulsor Assist Unit
Mon Calamari Organic Gill
Surveyor's Bag
Stimpack (x5)
Lockpicking Tools
Building Hover Truck
Assets & Resources
Daisy (a Porvir)
Bes'bev (Common)
Lightsaber Maintenance Kit
Dasiy's Transit Box
Spacer's Duffel
Whyren's Reserve Corellian Whiskey (bottle)
Marksman-H Combat Training Remote
PX-7 Heat Sensor
Multi-Goo Gun
Repulsor Gun
Rivet Gun
Hand Grinder
Welding Rod
"Callista" Specialist Chassis (Finished)
Critical Injuries & Conditions
On the Brink (PPP) - Next Med check +2 Boost
Talents
Name
Rank
Book & Page
Description
Soild Repair (Rank 2)
When repairing hull trauma, repair 2 additional hull trauma
Mental Tools
Always count as having the right tools for the job for Mechanic checks
Grit (Rank 2)
Increase Strain Threshold by 1 per rank
Inventor (Rank 2)
Add 1 Boost die or remove 1 Setback die for every rank to crafting gear or modifying attachments
Force Rating (Rank 2)
Increase Force Rank by 1
Street Smarts (Rank 1)
Remove 1 setback from Streetwise and Knowledge (Underworld) checks
Shen Technique
May use Cunning for Lightsaber checks
Armor Master
+1 soak when wearing armor
Gearhead (Rank 1)
Helve credit cost to add mod to attachment. Remove 1 setback die from Mechanic checks
Reflect (Rank 1)
Suffer 3 strain to reduce incoming ranged attack by 2 + rank, before soak
Side Step (Rank 1)
As maneuver, take 1 strain to upgrade all incoming ranged attacks
Improved Armor Master
Increase defense by 1 if wearing soak 2+ armor
Tinker (Rank 1)
Add 1 Hard point to oone piece if gear per rank (Custom Shoto)
Imbue Item
Imbue Item Maneuver ; +1 Damage, -1 Adv., +1 M/R Def, -2 Encum. Take 1 Strain at beginning of turn
Force Powers
Force Rating
2
Power
Manipulate
Description
Upgrade
Effect
Mastery
Send 2 Force to add 1 Triumph to a Mechanic check
Control: Item Damage
Commit 1 Force Rank. 1 Item or Weapon counts as being undamaged
Control: Heal Droid
Spend Force to heal an engaged droid of 3 wounds
Control: Mechanics
Make a Force Power Check with Mechanic checks. May spend Force to add Success and Advantage
Range (Rank 1)
Spend one Force to increase powers range by 1 band
Control: Increase System Strain
When attacking a engaged droid, vehicle, or other mechanical device, send Force to inflect 1 strain
Core
Spend Force to repair 1 System Strain to a engaged vehicle
Power
Sense
Description
Upgrade
Effect
Control: Sense Thoughts
Spend Force to sense the thoughts of a engaged living target
Strength
When committing Force rank, upgrade twice instead of once
Control: Upgrade Ability
Commit a Force rank: Twice per round, upgrade a combat check twice
Control: Upgrade Difficulty
Commit a Force rank: Twice per round, upgrade the difficulty of a incoming combat check twice
Duration
When committing Force rank, trigger effect twice a round instead of once
Core
Spend 1 Force to sense all living thing in short range or sense emotional state of 1 engaged target
Power
Move
Description
Upgrade
Effect
Range (rank 1)
Spend 1 Force to increase max range by 1
Control: Hurl
Use Move power to attack people. Damage is silhouette x 10 (0 is 5), Combat skill is Discipline. Difficulty is equal to silhouette. This is a normal combat check, so modifiers (like defense) apply. If not enough Force is spend to activate power, lift the object, or extend the range, the attack falls.
Core
Spend 1 Force to move a silhouette 0 object within short range up to max range (short by default)
Control: Pull
Can pull objects from secure mountings or oppontts's grasp
Power
Enhance
Description
Upgrade
Effect
Control: Resilience
Make a Force Power Check with Resilience checks. May spend Force to add Success and Advantage
Core
Make a Force Power Check with Athletics checks. May spend Force to add Success and Advantage