2 ranks: Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Multiple Opponents
147
The character adds [boost] to his Brawl, Melee, and Light- saber combat checks when engaged with multiple opponents. This includes single groups of multiple minions.
Conditioned
141
The character removes per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination.
Intimidating
145
2 ranks: When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty
Fearsome
142
2 ranks: When an adversary becomes engaged with the character, the character may force the adversary to make a fear check (see page 326), with the difficulty equal to the character’s ranks in Fearsome
Terrify
153
Force talent. The character may take a Terrify action. stuff happens.
Prey on Weak
149
2 ranks: The character deals + 1 damage to one hit on all successful combat checks against disoriented targets per rank of Prey on the Weak.
Crippling Blow
141
The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deals damage to the target’s wound threshold, the target suffers 1 strain whenever he moves for the remainder of the encounter.
Toughened
The character increases his wound threshold by 2 per rank of Toughened.