Portable Plasma shield: Can activate the shield on forearm as an incidental. Cannot wield a two-handed weapon while shield is active. Grants Defensive 1 quality. (2x "Defensive +1", 3x "Deflection +1")
Beskar Armor: Immune to Pierce and Breach Qualities
Vacuumed Sealed: Ignore effects of vacuum and toxic environments for up to 10 minutes.
Z-6 Jetpack
Sil 1
Speed 2
Handling 0
System Strain 0/3
Missile:
Ranged heavy
15
3
Long
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Beskad
+7
1
Engaged
2 ENC
Cortosis, Cumbersome 3, Sunder, Vicious 3
2 HP
HP Usage:
Superior
Lightweight Frame
he character adds a boost dice per rank of Uncanny Reactions to [their] Vigilance checks.
Grit
3
Each rank of Grit increases a character's strain threshold by one.
Expert Tracker
1
The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
Toughened
7
The character increases [their] wound threshold by two per rank of Toughened.
Keen Eyed
1
The character removes a setback die per rank of Keen Eyed from [their] Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal. This does not decrease with additional ranks of Keen Eyed.
Forewarning
1
The character may take the Forewarning action. All allies within medium range increase their melee and ranged defense by a number equal to the character's Force rating until they take their first turn during an encounter. If they have already taken their first turn, Forewarning has no effect.
Sense Danger
1
Once per game session, the character may remove two setback dice from any one skill check.
Force Rating
4
Each rank permanently increases the character's Force Rating by one.
Sense Advantage
1
Once per game session, the character may add two setback dice to the skill check of one NPC within extreme range.
The Force is my Ally
1
Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver.
Channel Agony
1
After rolling a Force dice, the character may choose to suffer wounds no greater than twice their ranks in Channel Agony. For every two wounds, they add a dark Force point to the results. A character who has purchased this talent automatically gains 1 Conflict per rank purchased at the beginning of a game session.
Dedication
2
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Transmogrify
1
When making a crafting check, the character may add Force dice no greater than Force rating to the check. The character may spend a Force point to add a success to the result, and may spend two Force points to add an advantage to the result.
Feral Strength
2
The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks.
Force Powers
Force Rating
3
Power
Protect/Unleash
Description
The force user guides the flow of energy protecting himself and others or unleashing blasts of power upon his foes
Protect: The user makes a Protect power check and rolls an Average (PP) Discipline check as part of the pool. Spend 2 Force pips to reduce damage from an energy-based weapon thal hits himself or an engaged character by amount equal to Willpower plus 1 pee success. Dark side Force users may only protect themselves
Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (PP) Discipline check for difficulty If check succeeds and spends two force pips. The attack hits it has a range of short, a base damage equal to Willpower and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Strength
-
Strength
Spend a force pip to decrease damage or add damage equal to ranks of strength purchase
Control
Protect: Spend adv to gain defense quality equal to advs spent
Unleash: Spend adv to inflict 1 strain on target.
Magnitude
Spend force pip to affect 1 additional target within range per rank of magnitude purchased.
Control
Protect: Spend force pip to allow power to protect against all types of attacks
Unleash: spend force pip to give the attack ensnare 2
Control
Protect: If no dark pips generated the power reduces damage of all attacks hitting the target
Unleash: Spend force pip to give the attack burn 2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend one force pip to move one object of silhouette O that is within short range up to his maximum range. The default maximum range is short range
Upgrade
Effect
Range
-
Strength
Spend Force pops to increase silhouette able to be targeted equal to Strength upgrades purchased.
Strength
-
Range
Spend to increase power's range by a number of rangebands equal to Range upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check dealing damage
equal to 10 times silhouette
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be
The user may spend force pips to gain vague hints of events to come, up to a day into his own. personal future.
Upgrade
Effect
Control
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend force pips to gain successes on the check.
Power
Enhance
Description
When makine an Alletics check, Force user may roll an Enhance power check as part of the pool
The user may spend force pips to gain successes or ADV (user's choice on the check)
Upgrade
Effect
Control
Ongoing Effect: Commit Force Die. The users increases his agility characteristic by 1
Control
Enhance can be used with the piloting(Planetary) Skill
Control
Enhance can be used with the piloting(Space) Skill