Rapid Recovery |
1 |
No Disintegration (Bounty Hunter), 33 |
When Recovering strain after an encounter recover 1 additional strain per rank of rapid recovery. |
Bypass security |
1 |
No Disintegration (Bounty Hunter), 33 |
Remove a black die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Good Cop |
1 |
No Disintegration (Bounty Hunter), 33 |
May spend advantage x2 from a Charm or Negotiation check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. |
Toughened |
1 |
No Disintegration (Bounty Hunter), 33 |
Gain +2 Wound Threshold |
Overwhem Defenses |
1 |
No Disintegration (Bounty Hunter), 31 |
Upon unsuccessful attack with a starship or vehicle weapon, may spend two advantage per rank of Overwhelm Defenses Reduce the defenses in the targeted zone by one for every two advantage spent. |
Galaxy Mapper |
2 |
No Disintegration (Bounty Hunter), 31 |
Remove disadvantage per rank of Galaxy Mapper from Astrogation checks Astrogation checks take half normal time. |
Shortcut |
1 |
No Disintegration (Bounty Hunter), 31 |
During a chase, add advantage per rank in shortcut to any checks made to catch or escape an opponents. |
Bought Info |
1 |
No Disintegration (Bounty Hunter), 33 |
Instead of making a Knowledge check may take a Bought Info action spend credits equal to 50 times the difficulty of the check to pass the one triumph |
Street smarts |
1 |
No Disintegration (Bounty Hunter), 33 |
Remove one black die per rank of street smarts from streewise or knowledge underworld checks |
Informant |
1 |
No Disintegration (Bounty Hunter), 33 |
Once per session may reveal a contact who can shed light on a chosen subject |