Tine by yuu

Species
Farghul
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

2
Threshold 13
Current 9
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

2
4
1
4
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3

0
155
50

Weapons & Armor

Heavy Blaster Pistol

Personal Gear

Assets & Resources

Comlink (Long Range)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 1 133 Remove one Difficulty dice per rank of Convincing Demeanor from Skulduggery or Deception checks.
Rapid Reaction 141 Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of Success to initiative checks.
Quick Strikes 1 141 Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Side Step 1 142 Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Black Market Contacts 1 132 When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction.
Quick Draw 141 Once per round, draw or holster a weapon or item as an incidental.

Background

The people of Farghul have a reputation for criminal activity, and Tine is no different. Of her family of nine siblings, eight of them found their calling in the streets. The ninth became a mechanic, but hey, he's not important right now.

Tine grew up picking pockets. She learned to pick pockets before she learned to talk. Sweet talking and petty crimes were the norm for the family, as it was for most Farghuls. Tine grew up and traveled, fueled by her love of fun and adventure. Sweet talking was second nature. Money was nice, too- as with most Farghuls, Tine was (and still is) obsessive over her own appearance, and money is required for such a venture. She wasn't particular about saving- she took and spent in equal volume.

However, you couldn't adventure forever. Eventually, fatigue got to you, as it got to Tine. She wished to settle for a while, perhaps build a bit of a nest egg for herself, something a bit more honest then her previous ventures. For a project such as that, though, she needed more money then she had. Credits were borrowed from some less-than-kind sources, and on Tine went trying to build something for herself- a bar, doubling as a beauty parlor. Revolutionary idea!

It was a bad one, too. She had plenty of experience thieving, but not much in the entrepreneurial area. Her borrowed money gone and nothing to show for it, she vanished, on the run in the stars once again.

Maybe a different kind of profession would give her a low profile?

Motivation

Novelty: This character is driven by the prospect of having new experiences, feeling new sensations and preforming new activities.

Obligations

Tine possesses a DEBT obligation at +20. She owes a very large sum of money to a few select Hutts from around Hutt space. She used the money to try and build a more honest life for herself, but her ventures flopped and took the money with therm.

Description

Other Notes

Return to Top