As a maneuver the character can summon or dismiss a ritually prepared item. Current Item Crushgaunts
Ichor Blade
1
The character chooses one melee or brawl weapon they possess which gains the cortosis and pierce 2 qualities and reduces its critical rating by 1 to a minimum of 1. If the weapon is ever lost or destroyed the character can apply Ichor Blade to a new weapon
Improved Ichorblade
1
The chosen weapon also gains the sunder quality and Defensive 1 quality, and increases its damage by 2
Ichor Transfusion
1
Once per encounter the character can perform the Ichor Transfusion maneuver to heal any number of strain by suffering that number of wounds + 1. The character may instead heal any number of wounds by suffering that number of strain + 1.
Ichor Reserve
1
Once per session as a maneuver the character may suffer 2 strain to increase force rating by 1 until the end of the encounter
Force dedication (nightister)
1
Gain + 1 force rating
Grit
2
Knights of Fate pg 29
Gain + 1 Strainthreshold
Iron Body
1
Knights of Fate pg 29
Remove 1 setback die from Resilience and coordination checks. Reduce Critical rating of unarmed attacks by 1 to a minimum of 1
Martial Grace
1
Knights of Fate pg 29
Once per round suffer 2 strain to add damage equal to ranks in coordination to 1 hit of a successful brawl attack
Acklay’s Scything Strike
1
Knights of Fate pg 29
Brawl attacks gain pierce equal to force rating
Parry
1
Knights of Fate pg 29
When hit by a melee attack suffer 3 strain to reduce damage by 2 + ranks in parry
Unarmed parry
1
Knights of Fate pg 29
May parry while unarmed. Reduce the strain cost to parry while unarmed by 1 to a minimum of 1
Dodge
1
Knights of Fate pg 29
When targeted by combat check, may perform a Dodge incidental to suffer a strain no greater than ranks of Dodge, then upgrade the difficulty of that check by one
Swift
1
Knights of Fate pg 29
Do not suffer usual penalties for moving through difficult terrain
Dedication(brawn)
1
Knights of Fate pg 29
Gain +1 to brawn
Outdoorsman
1
Remove setback die per rank of outsoorsman for checks to move through difficult terrain and manage environmental effects. Decrease overland travel times by half
Force Powers
Force Rating
2
Power
Sense
Description
The force user can sense the force interacting with the world around them. The user may spend a force point to sense all living things within close range. The user may spend a force point to sense the emotional state of one living target who he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit Force die. Once per round when an attack targets the force user he upgrades the difficulty of the dice pool once.
Control
Spend a force point: The force user senses the current thoughts of one living target with who he is engaged.
Power
Enhance
Description
When making an athletics check the force user may roll an enhance power check as part of the pool. The user may spend force points to gain success or advantage on the check
Upgrade
Effect
Control
Enhance can be used with the Resilience Skill
Control
Enhance can be used with the Brawl Skill
Control
Enhance can be used with the coordination skill
Background
Beginnings: The Down and Out
Lenn is a survivor of the assault of Dathomir and was hidden away by the older Dathomirians and managed to survive. She escaped the planet afterwards by sneaking aboard a scavenger ship and disembarking at the next port, Panthar. Things weren't easy and she made do. It was a nice planet to grow up, a boisterous planet, but not a bad one Once the Imperials starting to recruiting pilots in mass from it however it was time for her to leave. She didn't like to settle down too much and with the threat of someone realizing how much money someone could make with a tip to the Empire it just wasn't safe. She needed a job where she could travel and well there was only one thing she had skills in, namely punching people.
Attitude towards the force: Duty to Tradition
On Dathomir she was surrounded by tradition, sisterhood, and this thing known as the force and magick. She never learned too much about it other than the basics at the time but she did have plenty of time learning the rest of the skills they practiced. When she escaped she took with her instructions on rituals, training practices, and the like. She feels its part of her duty to keep things going even if she has slightly different perspective on this energy that she could use and started to use it in different ways
Reason for Adventure: Mercenary
She took well to the mercenary life. Not enough to be famous but certainly well enough to make a living and then some. Usually she functioned as a bounty hunter although sometimes a body guard as well. She managed to acquire her current ship by taking it from one of her bounties, making enough money to equip herself and the ship, as well as honing her skills. She did have several encounters with hunters trying to take in a bounty on force users after finding out what she was but it taught her something. Money, reputation, high status, these were all things that could keep things at bay. She had a new goal more than just making enough to survive. She wanted to prosper and she knew what she needed.
Her last job was a bigger one although she didn’t understand why at the time. A business woman crossed her client and she was being paid a hearty sum to bring her back alive, not ask questions. She was successful but well the reason the bounty was so high. She was related to an Imperial officer and they did not take kindly to her apprehension of the relative. Deciding that discretion was the better part of valor she decided to stay low for a little while and hiding away on Agamar, taking a couple small local jobs that would be enough to keep her going and off of any Imperial’s radar.
Motivation
Acquire the money, reputation, and status to earn a place of safety and deter both the empire and anyone after the bounty on force users.
2200 over
Starship Attatchment modification cost - 200 from left over personal credits
Upgrade starship weapons - 250 from left over personal credits
Selling Auto fire blasters + 750 credits from selling the auto-fire blasters
1000 from out of pocket credits