Chy'anthos by Sterling

Species
Chiss
Career
Seeker
Specializations
Hunter, Padawan, Ataru Striker
System
Force and Destiny

4
Threshold 20
Current 3
Threshold 13
Current 0
Ranged 2
Melee 2

Characteristics

2
4
5
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0 + FR
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0 +1 Boost, + FR
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2 + FR
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 +1 ranks, +3 Boost
Piloting: Planetary (Ag) X 0 +FR
Piloting: Space (Ag) X 1 +FR
Resilience (Br) 0 + FR
Skulduggery (Cun) 0
Stealth (Ag) X 1 +1 Success, +3 ADV, +1 Boost
Streetwise (Cun) 0
Survival (Cun) X 0 +1 rank
Vigilance (Will) X 1 +1 rank +1 Boost
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1 +1 Success, +1 ADV
Melee (Br) 0
Ranged: Light (Ag) 0 + FR
Ranged: Heavy (Ag) X 2 + FR
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2 +1 Success
Knowledge: Xenology (Int) X 0

Attacks

Shock Grenade
Range
Short
Skill
Ranged: Light
Stun Setting, Blast 6
Damage
8
Critical
4
Chy's Bola Gauntlet
Range
Engaged
Skill
Brawl
Knockdown, Defensive 2, Deflection 2, Disorient 3, Ensnare 1
Damage
3
Critical
4
Chy's Personalized E-11
Range
Extreme
Skill
Ranged: Heavy
Pierce 3, Stun Setting, Blast 9, Accurate 3
Damage
13
Critical
3
Chy's Charric
Range
Long
Skill
Ranged: Heavy
Accurate 4, Pierce 3, Auto Fire
Damage
12
Critical
3
Chy's Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 3, Vicious 3
Damage
11+1
Critical
1

45
760
1518
16/17

Weapons & Armor

Chy's Refractive Lamellar Armor: Soak 2, Defense 2, adds automatic ADV to Stealth checks, 2/2 HP, 0(2) ENC
Reflec Shadowskin - Adds another automatic ADV to Stealth checks, +1 Innate Stalker talent, Adds 2 setbacks to checks to locate the wearer
Integrated Tracking System - Upgrade ability to track a designated target. +1 Vigilance mod, +1 Survival mod
CryonCorp Omniscan 3 Integrated Scanner - Helmet has a General Purpose Scanner integrated. Add 1 boost dice to Perception checks to detect movement or hidden enemies. +1 Perception mod.

Chy's Personalized E-11: ENC 4, 5/5 HP
May ignore first "out of ammo" despair per session;
Optimized in cold weather environments,does not break down in cold weather / Arctic environments.
Amplifying Chamber: Blast 9, Damage +1, Add 1 SETBACK to repair rolls
Forearm Grip: Reduces Ranged(H) difficulty by 1 when in Engaged range, Accurate +1, +1 Point Blank talent
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Accurate +1
Augmented Spin Barrel x1 - Accurate +1, Peirce +1, Damage +3



Chy's Charric: Enc 2, 4/6 HP
Lightweight Frame: Reduce encumbrance by 1(+1) to a minimum of 1.
Augmented Spin Barrel x1 - Accurate +1, Peirce +1, Damage +3
Electronic Sighting System: Aim at short range as an Incidental, Accurate +1
Forearm Grip: Reduces Ranged(H) difficulty by 1 when in Engaged range, Accurate +1, +1 Point Blank talent
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Accurate +1

Chy's Bola Gauntlet: ENC 1, 0/0 HP
Defensive 2, Deflection 2, Disorient 3, Ensnare 1 - Imparts 1 ADV on Streetwise checks when interacting with Bounty Hunters regarding Criminals, Bounties, Hunters Guild or Operations

Chy's Lightsaber: ENC 1, 6/6 HP
Kyber Crystal: Dmg 10, Crit 1, Breach 1, Sunder, Vicious 2 (Fully modded)
Adds 1 success to a successful check
Adds 1 automatic advantage
Reduces difficulty of modding checks on crystals by 1
Can be used as a Mechanics tool, and adds 1 boost.
Extended Hilt - +1 Damage, Vicious +10
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Accurate +1
Overcharged Power Cell: May spend advantage results to increase damage dealt by 1. Rolling 2 threats may reduce damage dealt by 1.
Balanced Hilt: Accurate +2 (ENC mod remaining)


Shock Grenade x0: ENC 1, adds 2 setbacks to being detected if used as mines.

-------------------------------------------------


Under barrel Flame Thrower x1

Training Emitter - Damage 6, Crit (-), Stun Damage

Multi-Optic Sight - Remove 2 setbacks due to smoke, darkness or other environmental effects. +2 Perception.

Personal Gear

Jedi Utility Belt: ENC +1 - Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.

Modular Backpack: ENC + 6

Load Bearing Gear: ENC +3

Stimpack x2

Medpac (400 credits) - ENC 2

Extra Reload x0 (25 credits)

Climbing Gear - ENC 1

Infrabinoculars - ENC 1

Cailleach (Recon Drone) - ENC 1: Cunning 4, 1 rank Gearhead, 2 ranks Solid Repairs.
Designed for stealth operations, this droid has an attenuated signal and camouflage coating: two setbacks to perception checks to spot it, one setback to attempts to detect the signal.

Datapad

Precision Tool (mechanics) ENC 1 - Removes 2 setbacks, adds automatic advantage to checks. When providing assistance adds 1 additional boost dice. If damaged, takes an additional step.

Chy's Dampening Generator (Stealth Specialist Tool) ENC 2 - Adds automatic success and advantage to Stealth Checks.
Increase difficulty of checks to repair this device by 1
The GM may spend 2 Threats or 1 Despair from any Stealth check to have it become damaged one step (Undamaged to Minor, Minor to Moderate, etc).

Hunting Goggles: ENC 0 - Add 1 boost to Perception checks to locate targets by sight, remove 2 setback dice from Ranged (Light or Heavy) checks due to concealment, fog and mist, or light conditions.

Data Goggles - ENC 1: Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.

Shadowcloak - ENC 2:
Discerning noticeable features of someone wearing the cloak required a Daunting (4 difficulty) Perception check. If the wearer moved in that round, the check is reduced to Hard (3 difficulty).

Protective Amulet - ENC2 - User may ignore environment effects such as fire, acid and corrosive atmosphere. Burn quality cannot be activated against user.

Assets & Resources

Specialist Tool: Automatic Success and Advantage on Mechanics checks - ENC 8

Has hard drives with raw intelligence on GCW era Imperial military tactics. - Needs to be further analyzed / collated.

Maman's Datapad

Disassembled rifle parts - +1 boost to rifle crafting

Disassembled armor parts - +1 boost to armor crafting
____________________________________
Q7 Astromech - F4L-C0N

Comm Jammer

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 4 Wound Threshold +2
Expert Tracker 1 Remove 1 setback per rank from checks to find tracks or track targets. Tracking takes half as long.
Hunter 2 +1 Boost per rank to all checks when interacting with beasts / animals. +10 Crit per rank against beasts / animals.
Uncanny Senses 1 +1 Boost to all Perception checks
Quick Draw 1 Once per turn, draw or holster weapon or accessible item as an incidental
Well Rounded 1 Choose any two skills (Astrogation, Knowledge Warfare) - they become class skills
Sense Danger 1 Once per session remove two SETBACK from any check
Force Rating 2 Increase Force Rating by 1 per rank
Gearhead 1 The character removes 1 SETBACK per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead).
Adaptable 1 May spend 1 DESTINY to remove DESPAIR, or THREAT equal to ranks in Cool, from a check made with a skill with no ranks.
Point Blank 1 Damage +1 with R(L) and R(H) attack at Engaged or Close range per rank
Valuable Facts 1 Once per encounter roll an Average (2Diff) Knowledge check. If successful add 1 TRIUMPH to an allied character check.
Stalker 1 Add 1 BOOST to Coordination and Stealth checks
Confidence 1 Decrease difficulty of Fear checks by 1 per rank. If reduced to zero, does not need to make check.
Natural Hunter 1 Once per session may reroll one Vigilance or Perception check
Uncanny Reactions 1 Add 1 BOOST to Vigilance checks
Rapid Recovery 2 When recovering strain at the end of an encounter, recover 1 more per rank.
Intuitive Shot 1 May add FORCE to Ranged Light/Heavy checks. May spend 1 force to add 1 Success or 1 Advantage.
Dedication 1 +1 Intellect
Dedication 1 +1 Willpower
Jump Up 1 Once per round may stand up from seated or prone as an incidental
Parry 1 When hit with a Melee, Brawl or Lightsaber check, take 3 strain and reduce damage by 2 plus ranks in Parry.
Ataru Form 1 May use Agility for Lightsaber checks
Saber Swarm 1 May take the Saber Swarm maneuver and take 1 strain. Saber attack gains linked equivalent to FR.
Reflect 1 When hit with a Ranged Light, Heavy or Gunnery check, take 3 strain and reduce damage by 2 plus ranks in Parry.

Force Powers

Force Rating
3
Power
Manipulate (Usuph Mentor)
Description
The force user shapes components, allowing them to repair mechanical systems:

Spend 1 Force to repair 1 System Strain on a vehicle/starship in Engaged range.
Upgrade Effect
Control Commit 1 Force Die: count one damaged personal scale weapon or item as undamaged
Control When making a mechanics check may roll combined Manipulate check. Add Force die up to FR, may spend 1 Force to add 1 Success or 1 Advantage.
Power
Move
Description
The Force user can move objects with the power of the Force

The user may spend 1 force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Enhance (Mia Mentor)
Description
User may add Force die to Athletics checks
Upgrade Effect
Control Can be used with Resilience
Control Can be used with Piloting (Space)
Control Can be used with Piloting (Planetary)
Control Can be used with Coordination
Power
Heal/Harm (Cilghal Mentor)
Description
Heal: User may spend 1 force to heal wounds equal to Intellect on a single target in engaged range (including self)

Harm: User may spend 1 force to deal wounds (ignoring soak) on a single target in engaged range. User gains 1 conflict.
Upgrade Effect
Power
Sense (Johanna Mentor)
Description
May spend 1 Force to sense all living things within short range

May spend 1 force to sense the current emotional state of a single target in engaged range
Upgrade Effect
Control Commit 1 Force, upgrade difficulty of combat checks targeting player once
Strength When using Sense's ongoing effects, upgrade the pool twice instead of once
Control Commit 1 Force, upgrade ability of combat checks made by player player once
Duration Ongoing effects may trigger twice per round
Power
Ebb/Flow (Jex Mentor)
Description
May spend 1 force and suffer 1 strain to inflict 1 strain on all other engaged characters.

May spend 1 force to recover 1 strain.
Upgrade Effect
Strength User may spend 1 force to increase strain inflicted or received by 1. May trigger multiple times.
Power
Seek (Antioch Mentor)
Description
The user may spend 2 Force to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance

The user may spend 1 Force and succeed at an Average (♦♦) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect
Magnitude Spend 1 Force to gain one additional helpful detail per rank of Magnitude about the location, direction, or path of the target when using the basic power to search for it. These details can include short flashes of phenomena including sights, sounds, smells, landmarks, or even brief visions, as determined by the CM. For instance, if the basic power reveals that the user’s quarry was headed in the direction of the Yavin system, the GM might have this upgrade provide the user with an image of light falling through the leaves of large trees—giving the user an important hint as to which planet (or moon) in that system the target has chosen as a hiding place. The user can activate this multiple times.
Power
Alter (Marab Mentor)
Description
The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs.

The Force user may spend 1 Force to make all terrain currently within short range difficult terrain unlil the end of their next rum.
The Force user may spend 1 Force to make all terrain currently within short range normal terrain until the end of their next turn
Upgrade Effect
Control The Force user may spend 1 Force and make an Average Survival check. Success allows the Force user to locate food, water, and other critical supplies within extreme range. In some cases, the GM maydetermine that there are no such supplies
availabLe (for example. if the Force user is on the surface of an airless moon). The user may not activate this multiple times.
Control The Force us.er may spend 1 Force to give all characters within short range of the Force user concealment, adding Boost or Setback to appropriate checks (see page 219 of the FORCE AND DESTINY Core Rulebook. This lasts for the duration of the power. The user may not activate this multiple times.

Background

1) How did you discover your force sensitivity?: On the hunt. Or rather, being hunted. A bounty job on Nar Shaddaa gone bad led to Chy'anthos ending up on the wrong side of a powerful swoop gang in the undercity. By trusting his sudden flash of "intuition", Chy'anthos was able to not only escape, but head off his original bounty before they could escape offworld.

2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.: Losing a highly lucrative bounty to another hunter, and nearly starting a feud within the Guild as a result.

3) How did you come to join the NJO?: Crossing paths with an NJO deployment on the trail of the same target, Chy'anthos and the Jedi decided to team up (after some initial ruffled feathers, on both sides). Recognizing the latent force talent they were working with, the Jedi offered Chy'anthos an opportunity to return with them to the Praxeum.

4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.: Chy'anthos' contact in the Bounty Hunters guild, and the closest thing he has to a mother. They've worked as a team for nearly fifteen standard years, and faced more than their share of life and death situations together.

5) Describe a moment in your life where you demonstrated your moral strength despite adversity.: Bringing a particularly nasty bounty in alive that had eluded Chy'anthos for nearly a year. Chy'anthos eventually tracked them down, but not before they had gone on a spree, harming and even killing several innocents. Despite the heinousness of the crimes, and the resistance the target put up, Chy'anthos brought them in alive and (relatively) unharmed.

-------------------------------------------------------------------------------

A bounty hunter working the mid and outer rim for many years, Chy'anthos is above all else a finder. For as long as he can remember, he's had an uncanny knack for locating things, especially when others try to hide them. A recent encounter with members of the reborn Jedi Order may change his life forever however...

Motivation

Ambition - Expertise: The character wants to excel in his chosen work or area of expertise, and constantly practices to achieve perfection.

Morality

Morality Score: 85

Duty (Justice): 36

Obligation (Dos Grub): 2

Justice: The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.

Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Description

Other Notes

Hunter Tree:

[I] [I] [I] [I]
[I] [ ] [I] [I]
[ ] [ ] [I] [I]
[ ] [ ] [ ] [I]
[ ] [I] [I] [I]

Ataru Striker Tree:

[ ] [ ] [I] [ ]
[ ] [ ] [I] [ ]
[ ] [ ] [I] [ ]
[ ] [ ] [I] [ ]
[ ] [ ] [ ] [ ]

Padawan Tree:

[ ] [I] [I] [ ]
[I] [I] [I] [I]
[ ] [ ] [I] [I]
[ ] [ ] [ ] [I]
[ ] [ ] [ ] [I]


XP LOG:
+20: 4/23/20 - 15 base +5 for report
+20: 4/24/20 - 15 base +5 for impressed mentor (Mia): Working with an ally in a highly coordinated fashion to take down a fortification, and draw fire away from an allied breaching team in the process.
-30: Purchase Padawan Specialization
-5: Rank 1 Mechanics
-5: Quick Draw Talent
+15: 4/27/20
-10: Well Rounded
+20: 4/30/20 - 15+ 5 (Minor Breakthrough: doesnt stand alone)
-10: Rank 2 Mechanics
-10: Sense Danger
-5: Manipulate (Mentor - Usuph)
+20: 5/1/20 - 15+5 (Minor Breakthrough: Experienced / interacted with the Force consciously for the first time)
-15: Force Rating
-5: Manipulate (Control)
+20: 5/7/20 - 15 +5 (Minor Breakthrough: Stood firm for Justice)
-10: Manipulate (Control)
-5: Toughened
+15: 5/9/20 - 5 +10 (Minor Breakthrough: Came to terms with Mia and her past, Mission Report). - Free rank of Gearhead gained.
-20: Adaptable
+15: 5/14/20
-5: Hunter
+20: 5/15/20 - 15+5 (Minor Breakthrough: Stepped into the shoes of command)
-25: Dedication
-5: Enhance (Mentor, Mia)
+15: 5/1820
-15: Valuable Facts
+25: 15 +10 (Major Breakthrough: At peace with the Force)
-10: Confidence (Battle Scar)
-5: Rank 1 Knowledge Warfare
-10: Heal/Harm basic power (Cilghal Mentor)
+15: 5/28/20
-5: Enhance - Control (Coordination)
-5: Enhance - Control (Resilience)
-5: Sense (Basic Power, Johanna Mentor)
+20: 15 +5 (Did report) - 6/4/20
-10: Sense - Control
-10: Sense - Duration
+20: 15 +5 (Minor Breakthrough - Expressed explicit concern for another sentient he may be becoming fond of) - 6/7/20
+15: 15 - 6/9/20
-15: Natural Hunter
+20: 15 +5 (Minor Breakthrough - revealed a closely guarded personal secret) - 6/20/20
-15: Uncanny Vigilance
+15: 6/26/20
-20: Rapid Recovery
+20: 15+5 (Minor Breakthrough - continuing to open up about his past) - 6/27/20
+15: 7/8/20
-25: Force Rating
+20: 15 +5 (Minor Breakthrough - Impressed Mentor: Teaching for Ossa) - 7/9/20
-25: Intuitive Shot
-5: Ebb/Flow (Jex Mentor)
+15: 7/17/20
+15: 7/19/20
-25: Dedication
+15: 7/24/20
+15: 7/31/20
-30: Ataru Striker Specialization
-5: Jump Up
+5: War Council
+15: 8/2/20
-10: Ataru Form
+15: 8/7/20
-15: Parry
+15: 8/8/20
-20: Saber Swarm
+5: 8/10/20
-10: Reflect
+10: Retroactive cap XP
-5: Seek (Antioch Mentor)
-5: Seek - Magnitude
+15: 8/16/20
-10: Toughened
-5: Rapid Recovery
+25: 8/20/20
-10: Warfare 2
-10: Toughened
-5: Lightsaber 1
+15: 9/1/20
-10: Ebb/Flow: Strength
+15: 9/10/20
+15: 9/12/20
-5: Enhance - Planetary Piloting
-5: Enhance - Space Piloting
-10: Alter (Marab Mentor)
-10: Alter - Control (Concealment)
-5: Alter - Control (Supplies)
+30: 9/26/20 (Major Breakthrough: The Jedi And the Clans United, Mission Report)
+15: 9/30/20

Credit Log:
+300 - 4/23/20
+300 - 4/24/20
-100: Hand Scanner
-250: Arakyd Industries Recon Remote
-250: Electrobinoculars
-75: Datapad
+400 - 4/28/20
+300 - 4/30/20
-500 : Crafting Specialist Tool
+300: 5/1/20
+300: 5/7/20
+400: 5/7/20 - Bonus from Station Manager
-338: Crafting Precision Tool
-10: Military Modular Backpack
-50: Storage Modules
-100: Load Bearing Gear
-100: Bipod Mount
+300: 5/9/20
-250: Forearm Grip
-50: Accurate +1 Mod (Successful)
+8: Successful Modification
-350: Amplifying Chamber
-50: Damage +1 Mod (Successful)
+5: Successful Modification
-50: Blast +1 Mod (Successful)
+10: Successful Modification
+300: 5/14/20
+420: 5/15/20
-50: Point Blank +1 Mod (Successful)
-50: Blast +1 Mod (Successful)
+300: 5/18/20
+300: 5/22/20
+625: Disassembly of Stormtrooper Laminate Armor
+225: Disassembly of Stormtrooper E-11 Blaster Rifle
-1600: Armor Crafting (SUCCESS)
-50: Attempting to activate Innate Stalker mod (Success)
+10: Successful Modification
-500: Integrated Tracking System
-50: Attempting to Activate Vigilance Mod (success)
-50: Attempting to activate Survival Mod (success)
+8: Successful Modification
+300: 5/28/20
-50: Attempting to activate anti-perception mod (success)
-50: Attempting to activate anti-perception mod (success)
+50: VERY Success Modification
+300: 6/4/20
-53 - Crafting Shock Grenade - Success
-53 - Crafting Shock Grenade
+300: 6/7/20
+300: 6/9/20
-1013: Rifle Crafting (Success)
+688: Item sales
-500: Purchase Custom Grip
-50: Attempting to activate Accurate +1 mod (successful)
+20: Successful activation
+300 - 6/20/20
-50: Paid off some goons
+300 - 6/27/20
+363 - Item sales
-1100 - Crafting Chy's Dampening Generator
+165 - Successful crafting
+300 - 7/8/20
+300 - 7/9/20
+150 - Payment for crafting services
+100 - Payment for modding services
+150 - Item sales
-1000 - Integrated Scanner attachment
-50 - Activating Perception mod (SUCCESS)
+50 - Very successful modding
+100 - Payment for modding services
+300 - 7/17/20
+320 - Net proceeds from salvage sales
-600 - Hunting Goggles
+300: 7/19/20
+300: 7/24/20
+225: Payment for crafting services.
-650: Lightweight Frame
-50: Attempting to activate ENC -1 mod (Successful)
+50: VERY successful modification
+100: Payment for repair services
+300: 7/31/20
+300: 8/2/20
+300: 8/7/20
-50: Attempting to activate Perception +1 Mod (Successful)
+5: Successful modding
-50: Attempting to activate Perception +1 Mod (Successful).
-525: Saber crafting (Successful)
-50: Crafting Training Emitter
+300: 8/8/20
-10: Bride
+500: 8/10/20
+750: Item disassembly (Sales)
-1750: Purchasing augmented spin barrel
-50: Attempting to activate Accurate +1 mod (Successful)
-50: Attempting to activate Peirce +1 mod (Successful)
-50: Attempting to activate Damage +1 mod (Successful)
+5: Successful modding
-50: Attempting to activate Damage +1 mod
+8: Successful modding
+300: 8/16/20
+300: 8/20/20
-50: Attempting to activate Vicious mod (SUCCCESS)
+50: Very successful modification
-50: Attempting to activate Accurate mod (SUCCCESS)
+50: Very successful modification
-50: Attempting to activate Accurate mod (SUCCCESS)
+40: Very successful modification
-50: Attempting to activate Crit rating mod (SUCCCESS)
+10: Successful modification
-50: Attempting to activate Vicious mod (SUCCCESS)
-50: Attempting to activate Vicious mod (SUCCCESS)
-50: Attempting to activate Damage mod (SUCCCESS)
+10: Successful modification
-50: Attempting to activate Damage mod (SUCCCESS)
-50: Attempting to activate Damage mod (SUCCCESS)
-50: Attempting to activate Damage mod (SUCCCESS)
+35: Successful modification
+1525: Item sales
-250: Data Goggles
+62: Disassembling Recon Remote
+300: 9/1/20
-50: Attempting to activate Blast mod (SUCCESS)
-50: Attempting to activate Blast mod (SUCCESS)
-50: Attempting to activate Blast mod (SUCCESS)
-23: Complicated modding.
+300: 9/10/20
+300: 9/12/20
+750: HBR disassembly
-1150: Successful Crafting
-50: Attempting to activate Accurate Mod (Success)
+10: Successful modding
-50: Attempting to activate Accurate Mod (Success)
+15: Successful modding
-50: Attempting to activate Pierce Mod (success)
-50: Attempting to activate Damage Mod (success)
-50: Attempting to activate Damage Mod (success)
+20: Successful modding
-500: Custom Grip
-250: Forearm Grip
-100: Successful modding
+300: 9/26/20
+1000: Vodka Delivery Payout
-74: Weapon repair
+300: 9/30/20


Harmony Log:
+5 4/23/20
+2 4/24/20
+0 4/28/20
+1 4/30/20
+0 5/1/20
+3 5/7/20
+2 5/9/20
+1 5/14/20
+1 5/15/20
+0 5/22/20
+3: 6/5/20
+2: 6/7/20
-1: 6/9/20
+3: 6/20/20
+3: 6/26/20
+2: 7/9/20
+1: 7/19/20
+1: 8/2/20
+3: 8/7/20
+1: 8/16/20
-4: 8/20/20
+2: 9/1/20
+1: 9/12/20
+2: 9/26/20
+1: 9/30/20

Duty Log:
+5 - 5/7/20
+2 - 5/9/20
+1 - 5/14/20
+1 - 6/9/20
+3 - 6/20/20
+3 - 6/26/20
+2 - 7/19/20
+1: 7/24/20
+1: 7/31/20
+1: 8/2/20
+3: 8/7/20
+1: 8/8/20
+1: 8/13/20
+2: 9/1/20
+5: 9/26/20

Return to Top