Chy's Refractive Lamellar Armor: Soak 2, Defense 2, adds automatic ADV to Stealth checks, 2/2 HP, 0(2) ENC
Reflec Shadowskin - Adds another automatic ADV to Stealth checks, +1 Innate Stalker talent, Adds 2 setbacks to checks to locate the wearer
Integrated Tracking System - Upgrade ability to track a designated target. +1 Vigilance mod, +1 Survival mod
CryonCorp Omniscan 3 Integrated Scanner - Helmet has a General Purpose Scanner integrated. Add 1 boost dice to Perception checks to detect movement or hidden enemies. +1 Perception mod.
Chy's Personalized E-11: ENC 4, 5/5 HP
May ignore first "out of ammo" despair per session;
Optimized in cold weather environments,does not break down in cold weather / Arctic environments.
Amplifying Chamber: Blast 9, Damage +1, Add 1 SETBACK to repair rolls
Forearm Grip: Reduces Ranged(H) difficulty by 1 when in Engaged range, Accurate +1, +1 Point Blank talent
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Accurate +1
Augmented Spin Barrel x1 - Accurate +1, Peirce +1, Damage +3
Chy's Charric: Enc 2, 4/6 HP
Lightweight Frame: Reduce encumbrance by 1(+1) to a minimum of 1.
Augmented Spin Barrel x1 - Accurate +1, Peirce +1, Damage +3
Electronic Sighting System: Aim at short range as an Incidental, Accurate +1
Forearm Grip: Reduces Ranged(H) difficulty by 1 when in Engaged range, Accurate +1, +1 Point Blank talent
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Accurate +1
Chy's Bola Gauntlet: ENC 1, 0/0 HP
Defensive 2, Deflection 2, Disorient 3, Ensnare 1 - Imparts 1 ADV on Streetwise checks when interacting with Bounty Hunters regarding Criminals, Bounties, Hunters Guild or Operations
Chy's Lightsaber: ENC 1, 6/6 HP
Kyber Crystal: Dmg 10, Crit 1, Breach 1, Sunder, Vicious 2 (Fully modded)
Adds 1 success to a successful check
Adds 1 automatic advantage
Reduces difficulty of modding checks on crystals by 1
Can be used as a Mechanics tool, and adds 1 boost.
Extended Hilt - +1 Damage, Vicious +10
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Accurate +1
Overcharged Power Cell: May spend advantage results to increase damage dealt by 1. Rolling 2 threats may reduce damage dealt by 1.
Balanced Hilt: Accurate +2 (ENC mod remaining)
Shock Grenade x0: ENC 1, adds 2 setbacks to being detected if used as mines.
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Under barrel Flame Thrower x1
Training Emitter - Damage 6, Crit (-), Stun Damage
Multi-Optic Sight - Remove 2 setbacks due to smoke, darkness or other environmental effects. +2 Perception.
Personal Gear
Jedi Utility Belt: ENC +1 - Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.
Modular Backpack: ENC + 6
Load Bearing Gear: ENC +3
Stimpack x2
Medpac (400 credits) - ENC 2
Extra Reload x0 (25 credits)
Climbing Gear - ENC 1
Infrabinoculars - ENC 1
Cailleach (Recon Drone) - ENC 1: Cunning 4, 1 rank Gearhead, 2 ranks Solid Repairs.
Designed for stealth operations, this droid has an attenuated signal and camouflage coating: two setbacks to perception checks to spot it, one setback to attempts to detect the signal.
Datapad
Precision Tool (mechanics) ENC 1 - Removes 2 setbacks, adds automatic advantage to checks. When providing assistance adds 1 additional boost dice. If damaged, takes an additional step.
Chy's Dampening Generator (Stealth Specialist Tool) ENC 2 - Adds automatic success and advantage to Stealth Checks.
Increase difficulty of checks to repair this device by 1
The GM may spend 2 Threats or 1 Despair from any Stealth check to have it become damaged one step (Undamaged to Minor, Minor to Moderate, etc).
Hunting Goggles: ENC 0 - Add 1 boost to Perception checks to locate targets by sight, remove 2 setback dice from Ranged (Light or Heavy) checks due to concealment, fog and mist, or light conditions.
Data Goggles - ENC 1: Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.
Shadowcloak - ENC 2:
Discerning noticeable features of someone wearing the cloak required a Daunting (4 difficulty) Perception check. If the wearer moved in that round, the check is reduced to Hard (3 difficulty).
Protective Amulet - ENC2 - User may ignore environment effects such as fire, acid and corrosive atmosphere. Burn quality cannot be activated against user.
Assets & Resources
Specialist Tool: Automatic Success and Advantage on Mechanics checks - ENC 8
Has hard drives with raw intelligence on GCW era Imperial military tactics. - Needs to be further analyzed / collated.
Maman's Datapad
Disassembled rifle parts - +1 boost to rifle crafting
Disassembled armor parts - +1 boost to armor crafting
____________________________________
Q7 Astromech - F4L-C0N
Comm Jammer
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
4
Wound Threshold +2
Expert Tracker
1
Remove 1 setback per rank from checks to find tracks or track targets. Tracking takes half as long.
Hunter
2
+1 Boost per rank to all checks when interacting with beasts / animals. +10 Crit per rank against beasts / animals.
Uncanny Senses
1
+1 Boost to all Perception checks
Quick Draw
1
Once per turn, draw or holster weapon or accessible item as an incidental
Well Rounded
1
Choose any two skills (Astrogation, Knowledge Warfare) - they become class skills
Sense Danger
1
Once per session remove two SETBACK from any check
Force Rating
2
Increase Force Rating by 1 per rank
Gearhead
1
The character removes 1 SETBACK per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead).
Adaptable
1
May spend 1 DESTINY to remove DESPAIR, or THREAT equal to ranks in Cool, from a check made with a skill with no ranks.
Point Blank
1
Damage +1 with R(L) and R(H) attack at Engaged or Close range per rank
Valuable Facts
1
Once per encounter roll an Average (2Diff) Knowledge check. If successful add 1 TRIUMPH to an allied character check.
Stalker
1
Add 1 BOOST to Coordination and Stealth checks
Confidence
1
Decrease difficulty of Fear checks by 1 per rank. If reduced to zero, does not need to make check.
Natural Hunter
1
Once per session may reroll one Vigilance or Perception check
Uncanny Reactions
1
Add 1 BOOST to Vigilance checks
Rapid Recovery
2
When recovering strain at the end of an encounter, recover 1 more per rank.
Intuitive Shot
1
May add FORCE to Ranged Light/Heavy checks. May spend 1 force to add 1 Success or 1 Advantage.
Dedication
1
+1 Intellect
Dedication
1
+1 Willpower
Jump Up
1
Once per round may stand up from seated or prone as an incidental
Parry
1
When hit with a Melee, Brawl or Lightsaber check, take 3 strain and reduce damage by 2 plus ranks in Parry.
Ataru Form
1
May use Agility for Lightsaber checks
Saber Swarm
1
May take the Saber Swarm maneuver and take 1 strain. Saber attack gains linked equivalent to FR.
Reflect
1
When hit with a Ranged Light, Heavy or Gunnery check, take 3 strain and reduce damage by 2 plus ranks in Parry.
Force Powers
Force Rating
3
Power
Manipulate (Usuph Mentor)
Description
The force user shapes components, allowing them to repair mechanical systems:
Spend 1 Force to repair 1 System Strain on a vehicle/starship in Engaged range.
Upgrade
Effect
Control
Commit 1 Force Die: count one damaged personal scale weapon or item as undamaged
Control
When making a mechanics check may roll combined Manipulate check. Add Force die up to FR, may spend 1 Force to add 1 Success or 1 Advantage.
Power
Move
Description
The Force user can move objects with the power of the Force
The user may spend 1 force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Power
Enhance (Mia Mentor)
Description
User may add Force die to Athletics checks
Upgrade
Effect
Control
Can be used with Resilience
Control
Can be used with Piloting (Space)
Control
Can be used with Piloting (Planetary)
Control
Can be used with Coordination
Power
Heal/Harm (Cilghal Mentor)
Description
Heal: User may spend 1 force to heal wounds equal to Intellect on a single target in engaged range (including self)
Harm: User may spend 1 force to deal wounds (ignoring soak) on a single target in engaged range. User gains 1 conflict.
Upgrade
Effect
Power
Sense (Johanna Mentor)
Description
May spend 1 Force to sense all living things within short range
May spend 1 force to sense the current emotional state of a single target in engaged range
Upgrade
Effect
Control
Commit 1 Force, upgrade difficulty of combat checks targeting player once
Strength
When using Sense's ongoing effects, upgrade the pool twice instead of once
Control
Commit 1 Force, upgrade ability of combat checks made by player player once
Duration
Ongoing effects may trigger twice per round
Power
Ebb/Flow (Jex Mentor)
Description
May spend 1 force and suffer 1 strain to inflict 1 strain on all other engaged characters.
May spend 1 force to recover 1 strain.
Upgrade
Effect
Strength
User may spend 1 force to increase strain inflicted or received by 1. May trigger multiple times.
Power
Seek (Antioch Mentor)
Description
The user may spend 2 Force to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend 1 Force and succeed at an Average (♦♦) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Upgrade
Effect
Magnitude
Spend 1 Force to gain one additional helpful detail per rank of Magnitude about the location, direction, or path of the target when using the basic power to search for it. These details can include short flashes of phenomena including sights, sounds, smells, landmarks, or even brief visions, as determined by the CM. For instance, if the basic power reveals that the user’s quarry was headed in the direction of the Yavin system, the GM might have this upgrade provide the user with an image of light falling through the leaves of large trees—giving the user an important hint as to which planet (or moon) in that system the target has chosen as a hiding place. The user can activate this multiple times.
Power
Alter (Marab Mentor)
Description
The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs.
The Force user may spend 1 Force to make all terrain currently within short range difficult terrain unlil the end of their next rum.
The Force user may spend 1 Force to make all terrain currently within short range normal terrain until the end of their next turn
Upgrade
Effect
Control
The Force user may spend 1 Force and make an Average Survival check. Success allows the Force user to locate food, water, and other critical supplies within extreme range. In some cases, the GM maydetermine that there are no such supplies
availabLe (for example. if the Force user is on the surface of an airless moon). The user may not activate this multiple times.
Control
The Force us.er may spend 1 Force to give all characters within short range of the Force user concealment, adding Boost or Setback to appropriate checks (see page 219 of the FORCE AND DESTINY Core Rulebook. This lasts for the duration of the power. The user may not activate this multiple times.
Background
1) How did you discover your force sensitivity?: On the hunt. Or rather, being hunted. A bounty job on Nar Shaddaa gone bad led to Chy'anthos ending up on the wrong side of a powerful swoop gang in the undercity. By trusting his sudden flash of "intuition", Chy'anthos was able to not only escape, but head off his original bounty before they could escape offworld.
2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.: Losing a highly lucrative bounty to another hunter, and nearly starting a feud within the Guild as a result.
3) How did you come to join the NJO?: Crossing paths with an NJO deployment on the trail of the same target, Chy'anthos and the Jedi decided to team up (after some initial ruffled feathers, on both sides). Recognizing the latent force talent they were working with, the Jedi offered Chy'anthos an opportunity to return with them to the Praxeum.
4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.: Chy'anthos' contact in the Bounty Hunters guild, and the closest thing he has to a mother. They've worked as a team for nearly fifteen standard years, and faced more than their share of life and death situations together.
5) Describe a moment in your life where you demonstrated your moral strength despite adversity.: Bringing a particularly nasty bounty in alive that had eluded Chy'anthos for nearly a year. Chy'anthos eventually tracked them down, but not before they had gone on a spree, harming and even killing several innocents. Despite the heinousness of the crimes, and the resistance the target put up, Chy'anthos brought them in alive and (relatively) unharmed.
A bounty hunter working the mid and outer rim for many years, Chy'anthos is above all else a finder. For as long as he can remember, he's had an uncanny knack for locating things, especially when others try to hide them. A recent encounter with members of the reborn Jedi Order may change his life forever however...
Motivation
Ambition - Expertise: The character wants to excel in his chosen work or area of expertise, and constantly practices to achieve perfection.
Morality
Morality Score: 85
Duty (Justice): 36
Obligation (Dos Grub): 2
Justice: The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.
Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.