Acute Senses |
0 |
119 (A&A) |
Ewoks add 1 boost dice to Perception and Vigilance checks. |
Low-Tech Users |
0 |
119 (A&A) |
Ewoks upgrade the difficulty of any checks involving advanced technology not available on their home planet once. If an Ewok uses a particular piece of advanced technology for an extended period of time, they may become familiar with it, and may be exempt from this rule when using that piece of technology (at the GM's discretion). In addition, with their GM's approval, a player with an Ewok character may spend 10 XP to remove this disadvantage from their character. |
Conditioned |
1 |
87 (F&D) |
Remove 1 setback dice per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Parry |
1 |
87 (F&D) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Jump Up |
0 |
87 (F&D) |
Once per round, may stand from seated or prone as an incidental. |
Quick Draw |
0 |
87 (F&D) |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Ataru Technique |
0 |
87 (F&D) |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |